Equines include horses, unicorns, zebras and donkeys.
Build[]
Equine [-31]: Acute Taste and Smell 2 [4]; Bad Sight (Low-Resolution) [-25]; Long Neck 1 [3]; Night Vision 1 [1]; Peripheral Vision [15]; Temperature Tolerance 1 [1]; Quadruped [-35]; Ultrahearing [5]
Gear[]
| Name | TL | Description | Price | Weight (lbs) | Weight (kg) |
|---|---|---|---|---|---|
| Bit and Bridle | 1 | +2 to control horse, or +3 if using both hands. | $35 | 3 | 1.5 |
| Horseshoes | 3 | Shod horses get +2 HT on any rolls for stamina on long rides. Per set. | $50 | 4 | 2 |
| Saddle and Tack | 2 | Basic equipment for Riding skill. | $150 | 15 | 7 |
| Saddlebags | 1 | Hold 40 lbs/20 kg. | $100 | 3 | 1.5 |
| Spurs | 2 | +1 to control a mount. | $25 | ||
| Stirrups | 3 | Make it easy to mount a horse and give +1 to control mount. Required to use Lance skill. With ordinary saddle. | $125 | 20 | 10 |
| War Saddle | 3 | +1 to Riding skill to stay seated, 50% chance user will stay seated even if unconscious. With stirrups. | $250 | 35 | 15 |
References[]
- GURPS Basic Set, p. 289.