Cost: Variable
Extra Legs is an exotic physical advantage.
- Three or four legs: [5]
- Five or six legs: [10]
- Seven or more legs: [15]
The enhancements and limitations count as Advantage/Disadvantage at 1/10 of the percentage for Beings With Two Legs. Also those with one leg can only apply these modifiers once, but also get the points for One Leg.
Losing Legs[]
Legs | Effect |
---|---|
3 or 4 legs | If you lose a leg, you can continue to move at half Move (round down). Losing another leg causes you to fall.[1] |
5 or 6 legs | Each leg lost removes 20% Move, until only three legs are left, where you have 40% Move. After that, loss of a leg results in a fall. |
7 or more | Each leg lost removes 10%. At three legs, you're at 40%. Beyond that, you fall. |
Special Enhancements[]
- Extra Flexible (+50); [5]
- Long, all legs (+100% per +1 to SM); [+10]
- Prehensile Feet (+20%): [+2]
Special Limitations[]
- Cannot Kick, all legs (-50%); [-5]
http://forums.sjgames.com/showthread.php?t=10110 PK mentions that B55's "Modifying Beings with Two Legs" rules ought to use 1/20 off% in points instead of 1/10. Such as coming up with a Long Legs advantage or Cannot Kick disadvantage.
References[]
- Basic Set, p.54
- Technical Grappling, p.28