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This contains material considered part of the Dungeon Fantasy Roleplaying Game.
As a Powered by GURPS work it is distinct from the Dungeon Fantasy (series)

"Fantastic Dungeon Grappling takes the “attack roll, defense roll, damage roll” basic play of Powered by GURPS and makes it work for grappling as well. A new simplified tracking mechanism – tested over years of play – keeps this fast and light at the table." (PDF and Print Combo)

Dungeon Grappling is a simplified and expanded version of Technical Grappling by Douglas Cole.

In addition to the already existing concept of Unarmed Grappling and Armed Grappling it also introduces two new concepts:

  • Long Distance Grappling
  • Weapon Bind including Shield Bind
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