This contains material considered part of the Dungeon Fantasy Roleplaying Game. As a Powered by GURPS work it is distinct from the Dungeon Fantasy (series) |
"Fantastic Dungeon Grappling takes the “attack roll, defense roll, damage roll” basic play of Powered by GURPS and makes it work for grappling as well. A new simplified tracking mechanism – tested over years of play – keeps this fast and light at the table." (PDF and Print Combo)
Dungeon Grappling is a simplified and expanded version of Technical Grappling by Douglas Cole.
In addition to the already existing concept of Unarmed Grappling and Armed Grappling it also introduces two new concepts:
- Long Distance Grappling
- Weapon Bind including Shield Bind