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Age of Gold

GURPS Thaumatology: Age of Gold describes an alternate 1930s where alchemy and Ritual Magic are real. In the infinite worlds setting it is Mandrake-1.

The Setting[]

Mana levels: Normal to high; magical procedures can be conducted by anyone.

Only mages can reliably perform Path/Book rituals, although non-mages can study this type of magic and attempt to cast it at -5 and Spirit-assisted magic permits non-mages to cast spells.[1]

Magical World History[]

While very close to the real world 1920s-1930s there are areas where history deviates.

The State of the World[]

  • Europe
  • United Kingdom
  • Russia
  • Germany
  • Americas
  • The United States of America
  • South and Central America
  • Africa
  • Egypt
  • Australia
  • Asia
  • China
  • India

The Magic[]

Characters[]

  • Suggested Advantages, Disadvantages, and Skills
  • Example Adversaries

Campaigns[]

  • Power Level and Enemies: Pulp adventurers and Mystery Men
  • Game Themes: Crime Fighting, Espionage, Exotic Places, Arcane Archeology
  • Infinite Worlds
  • Exotic Mana and Impure Alchemy
  • “The Futuremen”
  • History
  • Fiction
  • Games

References[]

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