4th Edition[]
Name | Hardcover | Softcover | Pages | |
---|---|---|---|---|
Basic Set: Characters | 336 | |||
Basic Set: Campaigns | 240 | |||
GURPS Lite | 32 | |||
GURPS Biotech | 240 | |||
GURPS Banestorm | 240 | |||
GURPS Fantasy | 240 | |||
GURPS High-Tech | 256 | |||
GURPS Infinite Worlds | 240 | |||
GURPS Low-Tech | 160 | |||
GURPS Magic | 240 | |||
GURPS Martial Arts | 256 | |||
GURPS Psionic Powers | 88 | |||
GURPS Space | 240 | |||
GURPS Supers | 151 | |||
GURPS Thaumatology | 272 | |||
GURPS Traveler: Interstellar Wars | 240 | |||
GURPS Ultra-Tech | 240 | |||
GURPS Powers | 240 | |||
GURPS Powers: Totem and Nature Spirits | 16 |
This table is incomplete
Core Rules[]
- Basic Set: Characters (#SJG01-0002)
- Basic Set: Campaigns (#SJG01-0001)
- Basic Set Deluxe Edition (#SJG01-0003)
- Lite (#SJG01-0004)
- Update (#SJG6024)
Rules Supplements[]
- Magic (4e) (#SJG01-0101)
- GURPS Martial Arts (4e) (#SJG01-0105)
- Mass Combat (#SJG37-0131)
- GURPS Power-Ups 1: Imbuements (#SJG37-0128)
- GURPS Power Ups 2: Perks (#SJG37-0129)
- Powers (#SJG01-0102)
- Powers: Totem and Nature Spirits (#SJG37-0155)
- Thaumatology (#SJG01-0107)
Classic Edition[]
Core Rules[]
- Basic Set (3.5e) (#SJG6031)
- Compendium I (#SJG6519)
- Compendium II (#SJG6522)
- Lite (Classic) (#SJG6094)
Rules Supplements[]
- Classic: Grimoire (#SJG6514) - Replaced by GURPS Magic 4e
- GURPS Dragons (#SJG6540) - Both Classic and 4e
- Classic: Magic (#SJG6023) - Replaced by GURPS Magic 4e
- GURPS Martial Arts (Classic) (#SJG6036)
- Classic: Psionics (#SJG6040)
- Classic: Vehicles (#SJG6505)
- Classic: Vehicles Expansion 1 (#SJG6541)
- Classic: Vehicles Expansion 2 (#SJG6542)
- GURPS Vehicles Lite (#SJG6546)
Older Editions[]
- Man to Man (#SJG1204)
Reference[]
See also List of GURPS books article on Wikipedia.