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This list of Fire College spells is a reformatting of the list at the GURPS Repository with spells from other canonical sources and Enchantment information (including energy cost) added
†: Spell is VH.
Underlined material is from Classic
"M": does the spell require Magery to learn
PC: Prerequisite Count
Prerequisite Count Needed Prerequisite Count of some spells needs to be calculated

The Fire College is one of the five "perfect solid" colleges and is represented by the Tetrahedron (d4)

Spell M Prerequisites PC Enchantment
Energy
Item Notes Book, Page
Balor's Eye Fire† Y Magery 1, Flame Jet, Resist Fire, and either Secret Spell (Balor’s Eye Fire) or Tome of Power (Balor’s Treatise) Pyramid 3/76: Dungeon Fantasy IV, p. 13
Blast Ball Any three of Ball of Lightning, Flaming Armor, Rain of Acid, Breathe Fire, Flaming Missiles, Rain of Fire, Breathe Steam, Flaming Weapon Rive, Burning Touch, Lightning Armor, Shocking Touch, Continual Sunlight, Lightning Missiles, Spark Cloud, Explosive Fireball, Lightning Stare, Spark Storm, Explosive Lightning, Lightning Weapon, Spit Acid, Fire Cloud, Lightning Whip, Wall of Lightning and Secret Spell (Blast Ball) Magic Styles: Dungeon Magic, p. 19
Body of Flames† N Breathe Fire 8 3,000 J, S, W [2] Magic p. 76
Breathe Fire† Y Magery 1, Flame Jet, and Resist Fire 7 1,000 J [3, 4 ($1000)] Magic p. 76
Burning Death† Y Magery 2, Heat, and Sickness 10 700 J, S, W [3] Magic p. 76
Burning Touch Y Magery 2 and 6 Fire spells including Heat 6 1,500 G, S, W [3T, 4] Magic p. 76
Cold N Heat 4 400/500 or 1,000# W, J, S/machine# [3, 5 ($300 ruby + $300 sapphire]/[1] Basic Set, p. 247; Magic p. 74/Classic: Technomancer p. 21
Control Fire Elemental Y Summon Fire Elemental 9 1,000 S, W, J Grants +2 Magic p. 28
Control Lava Lizard Y Summon Lava Lizard 9 Dungeon Fantasy Monsters 3: Born of Myth & Magic, p. 12
Create Fire N Ignite Fire or Seek

Fire

1 300 J, S [3, 5 ($200)] Magic p. 72
Create Fire Elemental Y Magery 2 and Control Fire Elemental 10 NA NA NA Magic p. 22
Cremate† Y Magery 3, Burning Touch, Essential Flame, and Fast Fire Magic: Death Spells, p. 12
Deflect Energy Y Magery 1 and Shape Fire 2 200 J, Shield, W [2] Basic Set, p. 246; Magic p. 73
Detonate Ignite Fire, Shape Plastic NA NA NA Classic: Technomancer p. 21
Ember (A) N None 0 25 Magic: The Least of Spells p. 9
Essential Flame N 6 Fire spells 6 800 W, S, J [3, 4] Magic p. 75
Explosive Fireball Y Fireball 4 1,200 S, W [3, 4, 5 ($500 ruby)] Basic Set, p. 247; Magic p. 75
Explosive Hellfire Orb Y Magery 4, Essential Flame, and Explosive Fireball Pyramid 3/25: Epic Magic, p. 17
Extinguish Fire N Ignite Fire 1 400 J, S, W [3, 5 ($1,300)] Basic Set, p. 247; Magic p. 72
Fast Fire N Slow Fire 3 375 J, S, W [3 ($500)] Magic p. 73
Fire Cloud N Shape Air and Fireball 7 175 J, S, W [3, 4, 5 ($500)] Magic p. 75
Fire Swarm† Y Magery 4 and at least 10 Fire spells, including Fireball and Flame Jet 10 Magic: Artillery Spells p. 14-15
Fireball Y Magery 1, Create Fire, and Shape Fire 3 800 S, W [3, 4, 5 $400)] Basic Set, p. 247; Magic p. 74
Fireproof N Extinguish Fire 1 100 x cost area [1 ($10 per energy point)] Magic p. 73
Flame Jet N Create Fire and Shape Fire 3 800 J [3, 5 ($500 gold, $300 ruby)] Magic p. 73
Flameturning Resist Fire, or both Apportation and Shape

Fire

300 J, Wep, Armor [2, 5 ($100 black onyx)] Classic: Grimoire p. 30
Flaming Armor Y Magery 1, Resist Fire, and Flame Jet 7 600/700 or 1,000 J, S/cloak or armor [3, 4 ($300 ruby)]/[1] Magic p. 75
Flaming Missiles N Flaming Weapon 5 1,000 MW [3 ($500 ruby)] Magic p. 75
Flaming Weapon Y Magery 2 and Heat 4 750 Wep [3 ($400) ruby)] Magic p. 75
Great Deflect Energy Y Magery 2, Secret Spell (Great Deflect Energy), and Deflect Energy Pyramid 3/4: Magic on the Battlefield, p. 9
Heat N Create Fire and Shape Fire 3 400 J, S, W [3, 5 ($300)] Basic Set, p. 247; Magic p. 74
Hellfire Breath Y Magery 4, Essential Flame, and Breathe Fire Pyramid 3/25: Epic Magic, p. 18
Hellfire Jet Y Magery 4, Essential Flame, and Flame Jet Pyramid 3/25: Epic Magic, p. 18
Hellfire Orb Y Magery 4, Essential Flame, and Fireball Pyramid 3/25: Epic Magic, p. 17
Hellfire Rain Y Magery 4, Essential Flame, and Rain of Fire Pyramid 3/25: Epic Magic, p. 18
High-Explosive Fireball Y Explosive Fireball, TL7+ 5 1,800 S, W [3, 4 ($1,200)] Classic: Technomancer p. 21
Ignite Fire N None 0 100 J, S, W [3, 5 ($50)] Basic Set, p. 246; Magic p. 72
Improved Explosive

Fireball†

Y Magery 4 and at least 10 Fire spells, including Explosive Fireball 10 Magic: Artillery Spells p. 14-15
Mass Detonate Detonate NA NA NA Classic: Technomancer p. 21
Mass Resist Fire IQ 13+, Secret Spell (Mass Resist Fire), and Resist Fire Pyramid 3/4: Magic on the Battlefield, p. 9 and Magical Styles: Dungeon Magic, p. 13)
Oven Mitts (A) N None 0 25 Magic: The Least of Spells p. 9
Phantom Flame N Shape Fire or Simple Illusion 1 200 W, S, J [3 ($100 ruby)] Magic p. 73
Puff (A) N None 0 25 Magic: The Least of Spells p. 9
Rain of Fire Y Magery 2 and Create Fire 2 600 S [3, 4] Magic p. 74; Pyramid 3/60: Dungeon Fantasy III, p. 5
Resist Cold N Heat 4 800 S, W, J [2, 5 ($700)] Basic Set, p. 247; Magic p. 74
Resist Fire N Extinguish Fire and Cold 3 800 S, W, J [2, 5 ($500 + $200 black onyx)] Basic Set, p. 247; Magic p. 74
Shaped-Charge Fireball Y Magery, Fireball, Shape Metal 1,600 S, W [3, 5 ($800 obsidian)] Classic: Technomancer p 21
Self-Destruct Y Magery 1 and at least one spell from each of 10 different colleges or from Fire, Meta-Spells, Necromantic College possibly including Explode 10 Magic: Artillery Spells p. 23
Seek Fire N None 0 50 F [3 ($100)] Magic p. 72
Shape Fire N Ignite Fire 1 400 J, S, W [3, 5 ($300)] Basic Set, p. 246; Magic p. 72
Slow Fire N Extinguish Fire 2 50 F [3 ($100)] Magic p. 73
Smoke N Shape Fire and Extinguish Fire 3 50 J, S, W [3] Magic p. 73
Snuff Life's Flame† Y Magery 3 and Body of Flames 9 Magic: Death Spells, p. 12
Summon Fire Elemental Y Magery 1 and either 8 Fire spells or 4 Fire spells and another Summon Elemental spell 8 800 S, W, J [3] Magic p. 27
Summon Lava Lizard Y Magery 1, four Earth spells, and four Fire spells 8 Dungeon Fantasy Monsters 3: Born of Myth & Magic, p. 12
Towering Inferno† Y Magery 4 and at least 7 Fire spells, including Fire Cloud and Rain of Fire 7 Magic: Artillery Spells p. 14-15
Warmth N Heat 4 200 C, J, S, blanket [2] Magic p. 74

Item Class Table[]

Code Class of Item
A armor or clothing
Am Amulet (not to be confused with an Alchemy Amulet)
Ar Arrow
B Brush
C Clothing
CN Compass Needle
Cl cloak
Com Computer
Con Container
Cr Crypt or Coffin
Fig Figurine
G Glove (single)
Gs Gloves (pair)
H Helmet, Crown or other headgear,
J jewelry; e.g., an amulet or ring
Md Modem
Mi Mirror
MW Missile Weapon
Q Quiver
R Rug or Mat
S staff – any rod-shaped piece of organic material up to 6 feet long
Sh Shoes or other Footwear
Sl Shield
Sp Spectacles
T Timepiece
W wand
Wep weapon

General Enchantment Notes[]

  • [1] Always on. Works at all times without the addition of a Power spell
  • [2] Allows the user to cast the spell, but only on himself.
  • [3] Allows the user to cast the spell exactly as if he knew it himself.
  • [3T] Allows the user to cast the spell by touching the subject.
  • [4] Mage only. If any spell on the item has this restriction, it extends to all spells on the item.
  • [5] Cost of magical materials required.
  • # There are exceptions to the value given; see the original spell description

Special Notes[]

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