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Flexibility is a mundane physical advantage where your body is unusually flexible. (B56) It has two forms:

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Kromm[]

http://forums.sjgames.com/showpost.php?p=1920642&postcount=3

"penalties for working in close quarters" isn't the same as "penalties for close combat." The former refers to the use of technical skills out of combat. We always spell out "close combat" where we intend it. If you don't see those precise words, the trait or rule has nothing to do with close combat.

Evading (p. B368) is a different rule from Break Free (p. B371). The two aren't related in any meaningful way, and we always use those terms precisely, too.

The only combat benefit to Flexibility or Double-Jointed is a bonus specifically to break free from a grapple or a pin.

B56

See also[]