GURPS Wiki
Advertisement
GURPS Wiki

Some types of armor is flexible -- typically, this means it lacks vulnerable armor gaps, but is vulnerable to blunt trauma[1] and doesn't resist damage from grappling attacks, like arm lock,[2]wrench limb[3] and constriction attacks.[4]

Blunt Trauma[]

Flexible armor is vulnerable to blunt trauma -- every 5 points or crushing or 10 points of other physical damage (impaling, piercing, cutting, etc.).[5] Note that most flexible armors before TL7 tend to be less than 5 points anyway, so blunt trauma normally isn't activated.

Layering[]

  • If multiple layers of flexible armor are layered, they count as a single consistent layer.
  • With rigid DR on the outside, any damage that penetrates the exterior works as regular damage
  • What happens in the reverse situation (layering flexible DR overtop non-flexible DR) is not clarified, although it's usually difficult to wrap flexible armor over hard armor unless it's for a vehicle, or perhaps a poncho.

Skin[]

Tough Skin counts as Flexible.

Falls[]

All armor, flexible or not (but not innate DR), counts as โ€œflexibleโ€ for the purpose of calculating blunt trauma from falling damage. Thus, even if the victim has enough armor DR to stop the falling damage, he suffers 1 HP of injury per 5 points of falling damage.[6]

See Also[]

References[]

Advertisement