Cost: [40]
Flight is physical exotic Advantage. It is also the name of a skill. Air Move is Basic Speed x 2 (drop all fractions).
Special Enhancements[]
- Newtonian Space Flight (+25%)
- Soaring (+10%) (Pyramid 3/6: Space Colony Alpha p. 8)
- Space Flight (+50%)
Special Limitations[]
- Cannot Hover (-15%)
- Controlled Gliding (-45%)
- Gliding (-50%)
- Lighter Than Air (-10%)
- Low Ceiling (30-foot ceiling is -10%; a 10-foot ceiling is -20%; and a 5-foot ceiling is -25%)
- Planetary (-5%)
- Requires Surface (-20%)
- Small Wings (-10%)
- Space Flight Only (-75%)
- Wings (-25%)
Powers Built From Flight[]
- Force Surfing: Flight (Low Ceiling, 30 feet, -10%; Planetary, -5%) [34]
- Matter Surfing: Flight (Low Ceiling, 5 feet, -25%; Nuisance Effect, -5%) [28]
- Reaction Drive: Flight (Newtonian Space Flight, +25%; Nuisance Effect, -5%) [48] + Enhanced Move 11.5 (Space; Newtonian, -50%; Nuisance Effect, -5%) [104]; [152]
- Reactionless Drive: Flight (Nuisance Effect, -5%; Space Flight, +50%) [58] + Enhanced Move 10.5 (Space; Nuisance Effect, -5%) [200]; [258]
Alternatives[]
- Catfall
- Super Jump
- Walk on Air
- Warp (Hyperjump limitations)
References[]
- Basic Set pg 56
- GURPS Powers pg 50, 147-148