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This is Classic material. Some conversion will be needed to use with 4e,
some of which may have been done for you.
Also see GURPS Mars Attacks
GURPS Mars cover

Classic Mars (2002) provides great detail on the real Mars with the occasional tangent into Planetary Romance (How people imagined Mars to be like)

Mars Observed; Mars in Reality; Mars in Fiction and Myth[]

These three chapters cover the observed Mars and what Mars has meant in fiction, myth, and reality.

Dial M for Martian[]

"The biggest decision to make when using Mars in a roleplaying campaign is which Mars to use. Percival Lowell’s version? Ray Bradbury’s? Kim Stanley Robinson’s? What about the Mars of Santa Claus Conquers the Martians? There are several “dials” to twiddle when creating a Mars campaign – realism of the setting, technology level, and who the focus will be on."

Hard Science vs. Planetary Romance[]

While this section considers this more of a switch then a dial, it points out that what was rock-hard science 50 years ago is now quaint science fantasy now. Even in the Planetary Romance category (A Mars with breathable air, canals, temperatures above freezing, and a good supply of exotic life forms) there is quite a range:

  • Stanley G. Weinbaum's Planetary Series: A Martian Odyssey and Valley of Dreams. The Martian Tweel is one of the first, if not the first, example of an alien that thinks as well as a human, perhaps even better then a human, but not like a human. The planets of Weinbaum's solar system are based on how people of the 1930s imagined them to actually be like.
  • Ray Bradbury's The Martian Chronicles with its canals, dying race of Martians, and breathable atmosphere is firmly in the Planetary Romance.
  • Quatermass and the Pit, both the 1959 series and 1967 movie (retitled Five Million Years to Earth in America), actually leans further to the realistic Mars as Mars of the present day is said to be a dead world. The romantic element is that it once had intelligent life.

Primitive vs. Advanced[]

"The second dial controls how advanced the Martians are. There are four main possibilities. In descending order, they are: Martians as Elder Race, Martians as rivals, Martians as decadent survivors of greatness, and Martians as primitives."

Dying World vs. New Frontier[]

Here Mars can range from a New Frontier (even with a dead Mars) to dying world.

Silly Mars[]

This is comic treatment of Mars though sometime the comedy has a message behind it such as in Stop Driving Us Crazy! and Destination Earth. Other times it is on the levels of What on Earth! or a Warner Brothers cartoon involving Marvin the Martian.

Domed Mars; Terraformed Mars[]

These two chapters deal with how a colony on Mars might function.

Superscience Mars[]

"Superscience Mars is the Red Planet as it appeared in classic science fiction B-movies" The Martians physiclaly are similar to the insect like beings seen in Quatermass and the Pit

"Martians are generally TL8, with TL12 contragravity, force fields, and reactionless drives appearing as “emergent superscience” four tech levels early. In GURPS 4e terms this is TL8^

Dying Mars[]

"This is a world inspired by the Mars of Burroughs, Brackett, and Bradbury – an exotic place of relic superscience, swordplay, tyrannical rulers, daring desert pirates, and shimmering canal-side cities. Romance and adventure trump scientific realism here."

Related Material[]

Additional Material[]

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