
GURPS Mysteries provides the tools to role play mysteries as stand-alone adventures, as part of an existing campaign, or as a campaign in their own right.
The Imperfect Crime[]
- Some ground rules: Mysteries Are Not Like Real Life[note 1], RPG Mysteries Are Not Like Books[note 2], RPG Mysteries Are Not Like Other RPG Adventures
- Design Principles
- A Taxonomy of Murder
Deep Background: The Crime's Story
- Going for the Tide: The Investigator's Story
- The Confrontation
"A Little Reddish Mould...[]
- Homicide Investigations
- Non-Homicide Investigations
The Deadliest of Revealers[]
- Witnesses
- Expanded Influence and Reaction Rules
Oaths and Ordeals - Low-Tech Mysteries[]
- Low-Tech Mysteries: Investigator, Crime Scene, Investigation, Confrontation, and Punishment
The Modern Detective[]
- Modern Mysteries: Investigator, Crime Scene, Investigation, Confrontation, and Punishment
- Science Fiction Mysteries: Investigator, Crime Scene, Investigation, and Confrontation Punishment
- Timeline
Paranormal Mysteries[]
- Fantasy Mysteries: Investigator, Crime Scene, and Investigations Using Magic
- A Compendium of Useful spells for Investigators and Criminals
- Horror Mysteries: Investigator, Crime Scene, Monster Hunting, Confronting Monsters, and Closure
- Psionic Mysteries: Investigator, Crime Scene, Investigating Psis, and Confrontations
Characters[]
- Character Concepts: Defense Attorney, Fire Marshal, Genius Detective, Hard-Boiled Detective, Investigating Mage, Medical Examiner, Police Detective, Private Psi, Specialist, and That Darn Kid.
- Advantages, Disadvantages, and Skills with a New aAdvantage and Combat Technique
- Equipment
Notes[]
- L.A. Noir can serve as an excelent example of how complex mysteries can be.
Additional Information[]
- Designer's Notes: GURPS Mysteries (5/20/2005)
- Slightly Sociable - real world mysteries that can be used as imsperation.