GURPS Wiki

"The material presented here is a community original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games."

READ MORE

GURPS Wiki
Advertisement
GURPS Wiki
GURPS Thaumatology cover

GURPS Thaumatology (2008) contains the best Classic Edition magic variants and adds many all-new options.

What is Magic?[]

  • The Idea of Magic
  • Conceptions of Magic
  • Sources of Magic
  • Laws of Magic - Authentic Thaumaturgy has more "Laws"
  • Magic-Workers

Minor Spell Variations[]

Major Variations[]

Material Magic[]

  • Inherent Magic
  • Alchemy
  • Enchanting Items
  • The Standard System, Enchantment Through Age, Enchantment Through Deeds, Devotional Enchantment
  • Magic Items As Advantages
  • Item Drawbacks And Personalities

Paths and Books[]

A broad variant of Ritual Magic system with some examples. For a list that spans various books see Various Books and Paths of Magic.

Decans and Aethyrs[]

Within GURPS: Thaumatology there are a total of 36 magical decans, representing various aspects of reality.

Flexible Magic[]

  • Symbol Magic
  • Symbol Magic: Variations
  • Syntactic Magic: Overview
  • Syntactic Magic: Verbs And Nouns
  • Syntactic Magic: Realms And Power
  • Syntactic Magic: Special Cases And Options

Magic is Power[]

Games of High Enchantment[]

Appendixes[]

  • Magical Modifiers
  • Alternative Critical Failure Tables
  • Spell Prerequisite Counts.

The full extent of each of these chapters can be seen in the free Preview of the work.

Related Material[]

See Also[]

Advertisement