A Gadget is a cinematic invention far ahead of it time or unique in some other way. It otherwise follows the rules for New Inventions.
Generally a Gadget user requires an Unusual Background.
- Unusual Background (Gadgeteer Friend) [15]
- Unusual Background (Invention) [varies]: Simple [5], Average [15], Complex [30], Amazing [50]
Special Limitations[]
- Breakable (Variable)
- Durability: DR 2 or less (-20%}, 3-5 (-15%), 6-15 (-10%), 16-25 (-5%), 26+ (0%)
- Reparability (0% or -15%)
- Size: SM -9 or less (0%), SM -7 or -8 (-5%), SM -5 or -6 (-10%), SM -3 or -4 (-15%), SM -1 or -2 (-20%), SM 0 or more (-25%)
- Can Be Stolen: Easily Snatched (-40%), Win a QC (-30%), Stealth or Trickery (-20%), Forcibly Removed (-10%)
- Unique (-25%)
A Familiar Path adapted these for use with familiars, called Vulnerable (not to be confused with Vulnerability) including:
- Durability
- Curability
- Visibility
- Can Be Abducted
see also[]
- Armored Shell
- Engineer (Gadgets)
- Gadgeteer and Quick Gadgeteer
- Gadgeteering
- Gear
- Gizmo
- Invention
- Skinbound
References[]
- Basic Set pg 477