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This list of Gate College spells is a reformatting of the list at the GURPS Repository with spells from other canonical sources and Enchantment information (including energy cost) added
†: Spell is VH.
Underlined material is from Classic
"M": does the spell require Magery to learn
PC: Prerequisite Count
Prerequisite Count Needed Prerequisite Count of some spells needs to be calculated
Spell M Prerequisites PC Enchantment
Energy
Item Notes Book, Page
Accelerate Time Y Magery 2, IQ 13+ and 2 spells each from 10 colleges 20 1,000 S, Timepiece [3, 4] Magic p. 86
Beacon Y Teleport, Timeport, or Plane Shift 5 varies area/any [1]/Perm portal Magic p. 83; Pyramid 3/60: Dungeon Fantasy III, p. 5
Blink Y Teleport 5 800 C, J [2] Magic p. 148
Blink Other† Y Blink 6 1,600 J, S, W [2] Magic p. 148
Control Gate Y Magery 3 and Seek Gate 12 300 J, S, W [3, 4] Magic p. 85
Create Door Y Teleport and any 1 Walk through spell 10 500/500 per 10 ft^2 writing

implement, S, W, J/portable door

[3] Magic p. 84
Create Gate† Y Control Gate and either Teleport, Timeport, or Plane Shift 14 1,000/900/100 x cost S, W/stylus or paintbrush/gate [3, 4]/special Magic p. 85/Classic: Grimoire p 50
Dimensional Dissection† Y Magery 3 and one of Plane Shift Other, Teleport Other, or Timeport Other Magic: Death Spells, p. 13
Divert Teleport† Y Mager 3 and Trace Teleport 6 700 any [3, 4] Magic p. 84
Easy Rider (A) N None 0 25 Magic: The Least of Spells p. 10
Hell Zone† Y Magery 4, Beacon, and Planar Summons for at leastone realm the GM deems “hostile. Magic: Artillery Spells p. 16
Hide Object N Hideaway and Teleport 20 500/100 per lb. J, S, W/any [3, 4]/[1] Magic p. 86
Invoke (A) N None 0 25 Magic: The Least of Spells p. 14-15
Null Sphere† Y Magery 5 and Create Gate 15 Magic: Artillery Spells p. 16
Phase Y Magery 3 and either Plane Shift or Ethereal Body 5 1,000 C, J [3] Magic p. 83
Phase Other† Y Phase 6 2,000 J, S, W [3, 4] Magic p. 83
Planar Summons Y Magery 1 and at least 1 spell from 10 other colleges 10 unknown only rumors only rumors Basic Set p. 247; Magic p. 82
Planar Visit† Y Magery 2 and either Projection or Planar Summons 11 1,000/2,000 J, S, W/Wep [2, 4]/[2, 4] Magic p. 82
Plane Shift† Y Planar Summons 11 2,000# any [2] Basic Set p. 247; Magic p. 83
Plane Shift Other† Y Magery 3 and Plane Shift 12 2,000# J, S, W [3, 4] Magic p. 83
Rapid Journey† Y Magery 3 and either Teleport or Timeport 5 5,000 S, W [3, 4] Magic p. 82
Reorient (A) N None 0 25 Magic: The Least of Spells p. 10
Sanctuary† Y Hide Object 21 2,000 J, S, W, door [3, 4] Magic p. 86
Scry Gate Y Seek Gate 11 200/+100 J, S, W/gate [3]/[1]# Magic p. 85
Seek Gate Y Magery 2, Seek Magic, and 1 spell from each of 10 colleges 10 100 forked stick [3] Magic p. 85
Slow Time† Y Magery 2, IQ 13+, and 2 spells from each of 10 colleges 20 1,000 S, T [3, 4] Magic p. 86
Splat† Y Magery 4 and Create Door Magic: Artillery Spells p. 16
Suspend Time† Y Magery 3 and Slow Time 21 2,500 S, T [3, 4] Magic p. 86
Teleport N Hawk Flight or IQ 15+, and 1 spell from 10 colleges 4 3,000 (any place), 2,000 (one place) S [2, 4] Magic p. 147; Fantasy, p. 171
Teleport Other† Y Magery 3 and Teleport 5 3,000 S, W [3, 4] Magic p. 147
Teleport Shield Y Watchdog and either Spell Shield or Teleport 7 50 per yd radius area [1] Magic p. 170
Time Out Y Magery 3 and Accelerate Time 21 2,500 S, T [3, 4] Magic p. 87
Timeport† Y Magery 3 and Teleport 5 4,000 or 2,000# S, Timepiece, W [3, 4] Magic p. 81
Timeport Other† Y Timeport 6 4,000 S, W [3, 4] Magic p. 81
Timeslip Y Timeport 6 500 C, J, T [3] Magic p. 81
Timeslip Other† Y Timeslip 7 1,000 J, S, W [3, 4] Magic p. 81
Trace Teleport Y Teleport, Timeport, or Plane Shift 5 100 any [3] Magic p. 84
Underworld Imprisonment† Y Magery 3 and at least one Plane Shift Other spell 13 Magic: Death Spells, p. 13

Item Class Table[]

Code Class of Item
A armor or clothing
Am Amulet (not to be confused with an Alchemy Amulet)
Ar Arrow
B Brush
C Clothing
CN Compass Needle
Cl cloak
Com Computer
Con Container
Cr Crypt or Coffin
Fig Figurine
G Glove (single)
Gs Gloves (pair)
H Helmet, Crown or other headgear,
J jewelry; e.g., an amulet or ring
Md Modem
Mi Mirror
MW Missile Weapon
Q Quiver
R Rug or Mat
S staff – any rod-shaped piece of organic material up to 6 feet long
Sh Shoes or other Footwear
Sl Shield
Sp Spectacles
T Timepiece
W wand
Wep weapon

General Enchantment Notes[]

  • [1] Always on. Works at all times without the addition of a Power spell
  • [2] Allows the user to cast the spell, but only on himself.
  • [3] Allows the user to cast the spell exactly as if he knew it himself.
  • [3T] Allows the user to cast the spell by touching the subject.
  • [4] Mage only. If any spell on the item has this restriction, it extends to all spells on the item.
  • [5] Cost of magical materials required.
  • # There are exceptions to the value given; see the original spell description

Special Notes[]

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