GURPS Wiki

"The material presented here is a community original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games."

READ MORE

GURPS Wiki
GURPS Wiki

"Every adven'churer has to fight a big rat sometime. It good for character. Be careful to wash wounds afterward though. Bites can get nasty." -- Dara the Barbarian

Giant Rat
Monster Class Giant Animal
ST 9 HP 9 Speed 6.50
DX 13 Will 10 Move 7
IQ 5 Per 12 Weight NG
HT 13 FP 13 SM
Size
-1
Dog-sized
Dodge 9 Parry N/A DR 1 (tough skin?)
Attacks Bite (15): 1d-1 cutting. Reach C.
Social Background
(TL; CF; Language)
None
Traits Night Vision 5; Semi-Upright; Striking ST 2; Wild Animal.
Skills Brawling-15; Stealth-15.
Notes After battle, anyone wounded by giant rats must make a HT roll to avoid infection with some disease or other. Sewer Rot (-1 on all attribute and skill rolls until stopped with Cure Disease) is typical.


Giant rats are unusually-sized rodents, cunning as dexterous as regular rats, but huge (about the size of a modest dog). While they're often a mere nuisance to seasoned adventurers, they're a danger to non-fighting folks, and can ravage through food stores with unexpected ferocity.[1]

Mobility[]

Giant rats are a mixed bag. They sometimes lack the grace (or at least, balance) that regular rats have, and will be lacking Perfect Balance, Climbing, and Swimming, making them a bit clumsier than one would expect for a rat. They'll still try to run like a rat, resulting in some awkward tumbles, which is just as frightening to the rat as it is to whoever they fall upon.

Mentioned in[]

References[]