"Every adven'churer has to fight a big rat sometime. It good for character. Be careful to wash wounds afterward though. Bites can get nasty." -- Dara the Barbarian
| Giant Rat | |||||||
|---|---|---|---|---|---|---|---|
| Monster Class | Giant Animal | ||||||
| ST | 9 | HP | 9 | Speed | 6.50 | ||
| DX | 13 | Will | 10 | Move | 7 | ||
| IQ | 5 | Per | 12 | Weight | NG | ||
| HT | 13 | FP | 13 | SM Size |
-1 Dog-sized | ||
| Dodge | 9 | Parry | N/A | DR | 1 (tough skin?) | ||
| Attacks | Bite (15): 1d-1 cutting. Reach C. | ||||||
| Social Background (TL; CF; Language) |
None | ||||||
| Traits | Night Vision 5; Semi-Upright; Striking ST 2; Wild Animal. | ||||||
| Skills | Brawling-15; Stealth-15. | ||||||
| Notes | After battle, anyone wounded by giant rats must make a HT roll to avoid infection with some disease or other. Sewer Rot (-1 on all attribute and skill rolls until stopped with Cure Disease) is typical. | ||||||
Giant rats are unusually-sized rodents, cunning as dexterous as regular rats, but huge (about the size of a modest dog). While they're often a mere nuisance to seasoned adventurers, they're a danger to non-fighting folks, and can ravage through food stores with unexpected ferocity.[1]
Mobility[]
Giant rats are a mixed bag. They sometimes lack the grace (or at least, balance) that regular rats have, and will be lacking Perfect Balance, Climbing, and Swimming, making them a bit clumsier than one would expect for a rat. They'll still try to run like a rat, resulting in some awkward tumbles, which is just as frightening to the rat as it is to whoever they fall upon.
Mentioned in[]
- DFRPG: Monsters, p.30
- Dungeon Fantasy 2: Dungeons, p.24
- DFRPG: I Smell A Rat, p.18
References[]
- ↑ DFRPG: Monsters, p.30