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Goblins (Yrth, Fantasy Folk)[]
Cost: 19 points
- Attributes [40]: ST-2 [-20]; DX+1 [20]; IQ+1 [20]
- Advantages [9]: Night Vision 9 [9]
- Disadvantages [-10]: Impulsiveness (12) [-10]
Goblin (Classic: Goblins)
Cost: -31 ([0]+[25]-[58]+[2]+[0]) points
Description
None Given
- Attributes and Secondary Characteristics [0]: Courage (extra stat, normally equal to ST)
- Advantages and Perks [25]: Goblin Resilience [25];
- Optional Advantages [N/A]: None
- Disadvantages and Quirks [-58]: Alcoholism [-15], Language (Native/None) [-3]; Goblin Snobbery [-10], Goblin Jingoism [-15], Intolerance (Anyone with Social Status -4) [-5]; Short Lifespan 1 (Goblin Aging) [-10]
- Optional Disadvantages [N/A]: None
- Skills [2]: Brawling (E) DX+1 [2]
- Optional Skills [N/A]: None
- Innate Magic [0]: None
- Features: Six years of Mistreatment, can change point total; Goblin Luck, luck is effectively NPC
- Starting Goblin Lens [-40]: Status -3 [-15]; Wealth (Dead Broke) [-25]
Notes[]
Goblin Resilience, Goblin Luck, Goblin Snobbery, and Goblin Jingoism are esoteric to the Classic: Goblins setting and don't really work outside of it.
See Also[]
References[]
- GURPS Banestorm, p.192
- Classic: Goblins, p.65-67