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Goblins (Yrth, Fantasy Folk)[]

Cost: 19 points

Attributes [40]: ST-2 [-20]; DX+1 [20]; IQ+1 [20]
Advantages [9]: Night Vision 9 [9]
Disadvantages [-10]: Impulsiveness (12) [-10]

Goblin (Classic: Goblins)

Cost: -31 ([0]+[25]-[58]+[2]+[0]) points

Description

None Given

Attributes and Secondary Characteristics [0]: Courage (extra stat, normally equal to ST)
Advantages and Perks [25]: Goblin Resilience [25];
Optional Advantages [N/A]: None
Disadvantages and Quirks [-58]: Alcoholism [-15], Language (Native/None) [-3]; Goblin Snobbery [-10], Goblin Jingoism [-15], Intolerance (Anyone with Social Status -4) [-5]; Short Lifespan 1 (Goblin Aging) [-10]
Optional Disadvantages [N/A]: None
Skills [2]: Brawling (E) DX+1 [2]
Optional Skills [N/A]: None
Innate Magic [0]: None
Features: Six years of Mistreatment, can change point total; Goblin Luck, luck is effectively NPC


  • Starting Goblin Lens [-40]: Status -3 [-15]; Wealth (Dead Broke) [-25]

Notes[]

Goblin Resilience, Goblin Luck, Goblin Snobbery, and Goblin Jingoism are esoteric to the Classic: Goblins setting and don't really work outside of it.

See Also[]

References[]