This is regarding an unofficial conversion of another RPG to GURPS |
GURPS has effectively three Gothic Vampire meta-traits: Classic's Blood Types version (converted); the Basic Set's Vampire (Meta-Trait) and the one in GURPS Fantasy[1]
Gothic Vampire (Blood Types 4e conversion) Cost: 255 ([295]+[155]-[205]+[0]+[10]) points
Description
Conversion of Classic's Gothic Vampire. Based on original total 10 points are in spells
- Attributes and Secondary Characteristics [295]: ST+10 [100]; HT+5 [50]
- Advantages and Perks [155]: Leech (Heals FP, +60%; Blood Agent, -40%); Sharp Teeth) [31]; Dark Vision [25]; Magery 1 (Racial Innate Spells -40%) [9], Dominance [20]; Supernatural Durability [150]; Vampiric Immortality [65];
- Optional Advantages [N/A]: Alternate Forms (usually bat, cat, dog or wolf) [15]
- Disadvantages and Quirks [-205]: Compulsive Behavior (Cannot Enter Without Invitation) [-10], Dread (Garlic; Holy Symbols; Running Water) [-30], Dependency (Human Blood; daily) [-30], Dependency (Native Soil; daily) [-60], Infectious Attack [-5], Nocturnal [-10]; Supernatural Features (No Body Heat; No Reflection; No Shadow) [-25]; Unhealing (partial) [-20], Vulnerability (Wooden Stake, Heart Shot) [-5], Vulnerability (Beheading) [-10]
- Optional Disadvantages [N/A]: Bloodthirst, Frightens Animals, Weakness (Holy Items); Weakness (Sunlight)
- Skills [0]: No Racial Skills
- Optional Skills [N/A]: None
- Innate Magic [10]: Beast Control (Mammals), Beast Summoning (Mammals), Body of Air, Charm, Pestilence, Steal Youth, Zombie, Weather College spells [10]
- Features: None
Gothic Vampire (Fantasy)
Cost: 80 ([112]+[184]-[216]+[0]+[0]) points
Description
The GURPS Fantasy version is based on the vampires described in Victorian literature with the Sunlight weakness shown in the 1922 movie Nosferatu added in. The Basic Set version, closer to Bram Stoker's interpretation, is 150 points, and there are enough interpretative differences that one version cannot be easily derived from the other.
- Attributes and Secondary Characteristics [112]: ST+9 [90]; HP+6 [12]; Per+2 [10]
- Advantages and Perks [184]: Intact Undead [95]; Acute Taste and Smell 2 [4]; Night Vision 5 [5]; Unkillable 2 (Vulnerability: Wood, -50%) [50]; Vampiric Bite [30]
- Optional Advantages [N/A]: None
- Disadvantages and Quirks [-216]: Dependency (Coffin with soil of homeland; Daily) [-60]; Divine Curse (Cannot enter dwelling for first time unless invited) [-10]; Dread (Garlic) [-10]; Dread (Holy objects; 5 yards) [-14]; Dread (Running water) [-20]; Infectious Attack [-5]; Supernatural Features (No Body Heat (when not fed), No Reflection, Pallor*) replaces Supernatural Features (No Body Heat, Pallor) [-1]; Uncontrollable Appetite (12) (Human Blood) [-15]; Weakness (Sunlight; 1d/minute) [-60]; Unhealing (Partial) [-20]; Ages temporarily when unfed. [-1]
- Optional Disadvantages [N/A]: None
- Skills [0]: No Racial Skills
- Optional Skills [N/A]: None
- Innate Magic [0]: None
- Features: Can be turned by those with True Faith
References[]
- โ GURPS Fantasy pg 111
- Classic: Blood Types 91, 112