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This page contains one or more unofficial conversions of Classic material
that can include fan expansion of canonical material
(which should be noted in body text).

Other Names: Baba Yaga (Russia); Black Annis (England); Cailleach Bheur (Scotland); Hannya (Japan); Vetala (India)

Hags have become almost synonymous with witches in modern English, but in faerie lore they are anything but mortal. As a definite class of beings in their own right, hags represent the cycle of seasons and occasionally, nightmares (see the similar Night Hag subtype). In many European stories, hags are characters who test the hospitality of a person, particularly royalty. Generous and hospitable hosts are rewarded, and cold and uncharitable folks are cursed for their selfishness.

Hag (Classic: Faerie)[]

Hag (Classic: Faerie)
Monster Class Faerie
ST 12 HP 12 Speed 5
DX 10 Will 12 Move 5
IQ 12 Per 12 Weight NG
HT 10 FP 10 SM
Size
0
0
Dodge 8 Parry N/A DR 0
Attacks varies
Traits Acute Hearing 1, Acute Taste and Smell 1, Detect, Night Vision 9; Appearance (Hideous); some combinations of Ally Group (2-5 100%pt fearsome fey, fairly often), Ally (Familiar, Classic), Hard to Kill, Magery 1-3, and Nightmare (Innate magic); mixture of Bad Temper, Frightens Animals, Selfish, and other such meanness.
Skills various harmful spells
Habitat Not Given
Bestiary
Origin
Mythology
Notes No Notes
CER Not yet calculated

Hag (4e conversion, Faerie) Cost: 153 ([60]+[123]-[46]+[0]+[16]) points

Description

Hags have become almost synonymous with witches in modern English, but in faerie lore they are anything but mortal. As a definite class of beings in their own right, hags represent the cycle of seasons and occasionally, nightmares (see the similar Night Hag subtype). In many European stories, hags are characters who test the hospitality of a person, particularly royalty. Generous and hospitable hosts are rewarded, and cold and uncharitable folks are cursed for their selfishness.

Attributes and Secondary Characteristics [60]: ST+2 [20]; IQ+2 [40]
Advantages and Perks [123]: Acute Hearing 1 [2], Acute Taste and Smell 1 [2], Detect (All super- natural phenomena and beings) [30]; Night Vision 9 [9]; [80] from Ally Group (2-5 fearsome fey (x4) at 100% pts [5], (9 or less), x1), Magery 0 (-50%: one Divination spell only, -80%; No Spell Prerequisites +30%) [3], Ally (Familiar, Classic) [varies], Hard to Kill [5/level], and Magery [15/25/35]
Optional Advantages [N/A]: See Lenses
Disadvantages and Quirks [-46]: Appearance (Hideous) [-16]; [-30] of Bad Temper, Frightens Animals, Selfish, and other such meanness.
Optional Disadvantages [N/A]: See Lenses
Skills [0]: No Racial Skills
Optional Skills [N/A]: See Lenses
Innate Magic [16]: Nightmare (Magery 2) — 15 [16]
Features: Prefers living in desolate places. Cackles

Hag Familiar note[]

Unlike its 4e counterpart in Dungeon Fantasy 5, Ally (Familiar, Classic) had no point limitations other then the 100 pts one all allies had in Classic.

Spells[]

A classic hag tends to have debuffing spells that wither, confuse, and stun opponents. Those associated with winter have spells of withering both man and plant alike, causing darkness, summoning freezing winds and the like. Some evil-aligned hags have spells like Spoil Food and Destroy Water, because some evil fae just want to watch the world burn.

  • Body Control Spells: aggressive Body Control spells of all kinds.
  • Air Spells: Hags associated with the weather use weather-related Air spells.
  • Water Spells: Lake and marine hags may use any Water spells except Dehydrate, Umbrella, Geyser, Water Spirit Spells, and spells based on cold and ice. Hags associated with the winter use cold and ice-based Water spells.
  • Food Spells: Spells that food, such as Decay and Poison Food. Others have Create Food as well.
  • Meta-Spells: Any
  • Mind Control Spells: Aggressive Mind Control spells
  • Necromantic Spells: Steal Strength, Steal Health, Steal Youth, Age and Pestilence.
  • Plant Spells: Hags associated with nature may use any Plant spells. Hags associated with winter only use destructive Plant spells.
  • Protection and Warning Spells: Watchdog and Nightingale for lair protection. Weather related Hags Mystic Mist.
  • Sound Spells: Sound Jet

Lenses[]

  • Black Annis [+3]: Add Claws (claws) [3]
  • Cailleach Bheur [+123]: Add Limited Magery +1 (One College Only, Air Spells, -40%) [+6]; Alternate Form [15]; Seasonal (50%) [-10]; Shape Air-19 [28]; Clouds-19 [28]; Rain-19 [28]; Lightning-19 [28]
  • Hannya [+8]: Add Striker (Long tusks) [8].

References[]