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GURPS Wiki
GURPS Wiki

A hand is an extremity of the arm, usually used to hold items, tools, and weapons. It is required to use Missile Spells and (unless one has a staff) to use Melee Spells. As GURPS is a human-centered system, characters are assumed to have hands by default.

Use[]

Attacks delivered using hands include:

Hit Locations[]

Hands are at -4 to hit.[1] There is also an optional palm sublocation (at -6 to hit), used for precise strikes against armored foes--most armored gauntlets have soft leather palms, compared to the hard metal for the rest of the hand!

Digits[]

These are part of the hand, and can be used in additional attacks:

Protecting the Hand[]

Hands are already tricky to hit on purpose, but they can be protected with gloves, gauntlets, and other coverings. Likewise, holding a shield or cloak provides cover and DR to the hand holding it, and some weapons have basket hilts[2] which give the hand an additional DR 4.

Striking through Shields?[]

From Basic Set: Campaigns, p.399:

"The penalty to hit a hand holding a shield is -8."
(this probably means an additional -4 to the usual penalty). The size of shield doesn't seem to matter.

Wielding other weapons (even ones with hilts) don't seem to have a similar effect, even though that should probably be at least -2 for partial cover in some cases.

See Also[]

References[]