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"Hey big guy, that wobbly left knee? It's the first thing I'm going for." - Lexi, Blood and Treasure: The Lunchbox of Destiny

Hit Location are penalties to hit smaller parts on a body.

Penalties[]

The penalties are as follows. Italicized ones are for non humanoid creatures:

Location Penalty Nullifying Advantages
Injury Tolerance
Eye (-9) No Head (maybe); No Eyes
Skull (-7) No Head
Face (-5)
Right/left Leg/Arm
Foreleg, Mid Leg, Hind Leg
(-2) No Arms, No Legs, No Limbs
Torso None
Groin (-3) Unusual Location per Alien Nation
Hand/Foot (-4) No Arms, No Legs, No Limbs
Neck (-5) No Head
Vitals (-3) Homogenous;

Grappling[]

Martial Arts, p.68 seems to take the "greater penalty" interpretation when discussing Targeted Attack:

Grapples use half the usual hit location penalty, round towards a larger negative number:

  • -1 for Arm or Leg
  • -2 for Hand or Foot
  • -3 for Face or Neck, etc.

Some confusion might have been generated for how it works with strikes:

  • the fighter can buy off up to half of his default penalty (round up) for a strike,

The direction of rounding is given in an example:

  • Defaults to Boxing-5; cannot exceed Boxing-2.

In this case "half" of the default penalty is rounded "up" just like B400 and in this case, up is towards 0.

  • extremity reduces from -4 to -2
  • limb reduces from -2 to -1

Basic[]

370:

To grab another body part, apply half the penalty given under Hit Location (p. 398) to your roll; see

Grappling and Hit Location, p. 400.

400:

Halve hit location penalties (round up) if you are grappling a body part โ€“ itโ€™s easier to grab a body part than to strike it. This does not apply to grabbing a weapon!

This may read confusing to some people who might think "up" means a greater penalty, when sometimes "up" for negative numbers is toward zero: a lesser penalty.

The way rounding "up" is discussed on MA68 implies you move it towards 0, although the example of being -3 for Face/Neck disagree with it.

Technical[]

Pg 5 of GURPS Martial Arts: Technical Grappling for example mentions:

  • The modifier can be improved up to the grappling penalty, but not more than that; e.g., when punching the skull, you could spend up to 4 CP to improve the

hit location penalty from -7 to -3

TG implies you round the penalty "up" in the positive direction (toward 0) meaning a lesser penalty, since -3.5 becomes -3 and not -4, unless that is a typo.

It appears to work like a temporary "Targeted Attack" when discussing halves and not like a grapple's idea of half, even though both say to round up.

Trivia[]

  • There seems to be disagreement on which way to round the "halving" of hit location penalties. Just use the larger negative number.

See Also[]

References[]

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