(add Imp from Allies here)
In Fantasy[]
Cost: 125 ([-70]+[250]-[55]+[0]+[0]) points
Description
"Imps are the small change of hell, just capable enough to cause mischief and frustration."
- Attributes and Secondary Characteristics [-70]: ST-8 [-80]; IQ-1 [-20]; SM -4; Per+2 [10]; Basic Speed+1 [20]
- Advantages and Perks [250]: Affliction 1 (Disadvantage: Bad Temper (12), +10%; Malediction, +100%) [21]; Infernal Rank 0 [0]; Magical Spirit [80]; Unmanifested Spirit [149]
- Optional Advantages [N/A]: None
- Disadvantages and Quirks [-55]: Appearance (Ugly) [-8]; Callous [-5]; Dread (Holy Objects) [-10]; Duty (Tempt or harass mortals; Nonhazardous; 12 or less) [-5]; Enemy (Celestial,hierarchy; 6 or less; Rivals) [-10]; Enemy (Immediate infernal superior, 6 or less; Watcher) [-2]; Odious Personal Habits (any) [-5]; Selfish (6) [-10]
- Optional Disadvantages [N/A]: None
- Skills [0]: No Racial Skills
- Optional Skills [N/A]: None
- Innate Magic [0]: None
- Features: None
References[]
- Fantasy, p.109