Cost: +10%/level
Increased Range can be added to any advantage that is Ranged. Percentages are for 1/2D and Max. For one or the other use half the cost but 1/2D can never exceed Max.
expanded[]
using the 2-5-10 progressions
- 200x = +70%
- 500x = +80%
- 1,000x = +90%
- 2,000x = +100%
- 5,000x = +110%
- 10,000x = +120%
- 20,000x = +100%
- 50,000x = +110%
- 100,000x = +120%
- 200,000x = +130%
- 500,000x = +140%
- 1,000,000x = +150%
Looking at a larger scale, +30% increments always result in x10 range.
Compared to the always-doubling of Area Effect it is inferior at higher levels.
see also[]
References[]
- Basic Set p 106