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Cost: +10%/level

Increased Range can be added to any advantage that is Ranged. Percentages are for 1/2D and Max. For one or the other use half the cost but 1/2D can never exceed Max.

expanded[]

using the 2-5-10 progressions

  • 200x = +70%
  • 500x = +80%
  • 1,000x = +90%
  • 2,000x = +100%
  • 5,000x = +110%
  • 10,000x = +120%
  • 20,000x = +100%
  • 50,000x = +110%
  • 100,000x = +120%
  • 200,000x = +130%
  • 500,000x = +140%
  • 1,000,000x = +150%

Looking at a larger scale, +30% increments always result in x10 range.

Compared to the always-doubling of Area Effect it is inferior at higher levels.

see also[]

References[]

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