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"Impossible! N-not this close! No one has a will that strong! No one..."

"Now Zebediah Kilgrave, who deserves to rule?"

-- Kilgrave and Dr. Doom, "Emperor Doom #1", 1987

Cost: [15]

Indomitable is a mundane mental advantage where you are impossible to influence through ordinary words or actions. It is basically automatic resistance to will rolls made against social skills aka influence skills.

B60, vulnerable to Empathy or Plant Empathy or Spirit Empathy or Animal Empathy depending.

Subsets and Alternatives[]

"Don't argue with Gazi! It doesn't work. That's what the drug store people say." -- Gazi, Dying Light, 2015

Social Engineering 32 mentions how other traits provide this vs certain skills instead of all:

as Resistant[]

SE32 also mentions "The GM may allow a character to be Resistant (p. 77) to Influence."

SE77 defines Influence Rolls as a "common" effect describing Indomitable as "effectively Immunity to Influence rolls"

subsets as Resistant[]

The combination of the concepts in previous 2 sections implies that subsets of 'all influence rolls' would be "less than common".

Chris Rice in 2011 at http://forums.sjgames.com/showthread.php?t=78248 proposed that Immunity to Sex Appeal be a 5 point trait.

Kromm also commented later.

Example[]

M160 Zombie templates all have it. This protects their otherwise Slave Mentality from being directed against their creator's wishes, allowing only stuff like Turn Zombie to sway them.