Initiation is a depreciated Classic Unusual Background that appeared in Classic: Voodoo.
It had "levels" which determined what other advantages were available. High levels had access to lower level advantages. Point cost for Available Advantages uses 4e amounts. Total Classic cost for 7th and higher level changes dramatically due to rule changes in ally group costs.
Level | Total Classic Cost |
Available Advantages | Average Frequency | Number Worldwide |
---|---|---|---|---|
1st | [5] | Autotrance [10], Visualization [10] | N/A | NA |
2nd | [15] | Channeling [10]; Mystic Symbol [Changed]; Spirit Advisor (Contact) [Variable] | 1 in 7,500 | 666,666 |
3rd | [40] | Metabolism Control [5/level]; Spirit Ally [Variable] | 1 in 25,000 | 200,000 |
4th | [70] | Extra Fatigue [3/point]; Spirit Ally Group [Variable]; Spirit Warrior [Variable]; | 1 in 50,000 | 100,000 |
5th | [100] | Faith Healing [30]; Spirit Form [Cost Changed]; | 1 in 100,000 | 50,000 |
6th | [130] | Produce the effects of any ritual you know without actually performing it or using any material symbols to channel your power (Ritual Adept, 4e [40]); Unaging [15] | 1 in 500,000 | 10,000 |
7th | [200] | Gain an entourage of permanently-bound minor loas, anima or daemons (Ally Group) | 1 in 5,000,000 | 1,000 |
8th | [250] | Dissipate spirits through the force of your will alone | 1 in 10,000,000 | 500 |
9th | [350] | Influence over the invisible forces is such that you inadvertently affect the lives of those around you | 1 in 250,000,000 | 20? Who knows? |
10th | [450] | Gain Will+5 [25], Charisma +4 [20]; Spirit Ally Group (IQx2 spirits) | Who knows? | Who knows? |
References[]
- Classic: Voodoo pg 55, 59-63