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Calamity: [levitating Huey on a platform of water] Ya all right, Huey?

Huey: [pathetically] . . . I got holes in me. :c

-- No Evil, by Betsy Lee, episode 9

Wounds and ailments cause injury, a (usually) temporary loss of Hit Points. Injury often results from “penetrating damage”: the damage left after Damage Resistance is subtracted from the basic damage of an attack. However, disease, overexertion, and the like can cause injury without damage.[1]

General Injury[]

rules on the effects of lost hit points are found on B419, slowing move+dodge at a third and at negative HP requiring HT rolls to continue conscious/working

FAQ[]

Regarding Insubstantiality[]

"You take half *damage.* Damage is the roll before DR. "Half injury" would be after DR." http://www.sjgames.com/gurps/faq/FAQ4-5.html

See Also[]

References[]

  1. Basic Set, p.418
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