Calamity: [levitating Huey on a platform of water] Ya all right, Huey?
Huey: [pathetically] . . . I got holes in me. :c
-- No Evil, by Betsy Lee, episode 9
Wounds and ailments cause injury, a (usually) temporary loss of Hit Points. Injury often results from “penetrating damage”: the damage left after Damage Resistance is subtracted from the basic damage of an attack. However, disease, overexertion, and the like can cause injury without damage.[1]
General Injury[]
rules on the effects of lost hit points are found on B419, slowing move+dodge at a third and at negative HP requiring HT rolls to continue conscious/working
FAQ[]
Regarding Insubstantiality[]
"You take half *damage.* Damage is the roll before DR. "Half injury" would be after DR." http://www.sjgames.com/gurps/faq/FAQ4-5.html
See Also[]
- Damage
- Damage Resistance
- Injury Resistance -- unusual body types such as Unliving or Homogenous
- Wounding Modifier -- some attacks do more damage after penetrating armor.