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GURPS Wiki

Cost: Variable

Injury Tolerance is an exotic physical Advantage where you have fewer physiological weaknesses than ordinary living beings.

Basic Forms[]

Notes:

  • No Spine doesn't exist anywhere
  • No Joints doesn't exist anywhere
  • No Legs or Lame: Missing Legs is effectively a form of this (no legs to injure)
    • presumably includes No Pelvis and No Leg Arteries
  • One Arm or One Hand prevents injury to the missing limb/extremity.
    • includes No Arm Arteries
  • Since Homogenous includes No Brain [5] remove that cost for any advantage that also includes No Brain. So Homogenous and No Head would be [52] not [57]

Special Enhancements[]

Diffuse Only[]

see Diffuse

Independent Body Parts[]

  • Detachable Head (+15%)
  • Instant Reattachment (+50%)
  • Infiltration (+40%)
  • Swarm, includes Infiltration (+80% immaterial; +160% otherwise)

Special Limitations[]

Independent Body Parts Only[]

  • No Reattachment (-60%)
  • Reattachment Only (-50%)

Diffuse Only[]

  • Misty (-20% or -40%)
  • Tenuous Form (-50%)

Alternatives[]

Quotes[]

PK[]

re "No Slow Down": http://forums.sjgames.com/showthread.php?t=12790

I'd just define it as a new IT, inline with the costs of High Pain Threshold and Recovery, and call it 10 points, with a +100% enhancement if it affects FP loss as well.

See Also[]

  • Fragile, basically the disadvantage equivalent

Notes[]

  1. The Super-Abilities Table provides a quick reference instead of having to do the math

References[]