Cost: Variable
Injury Tolerance is an exotic physical Advantage where you have fewer physiological weaknesses than ordinary living beings.
Basic Forms[]
- Damage Reduction ([50] for a divisor of 2, [75] for 3, [100] for 4, [125] for 5; (Linear Measurement column of the Size and Speed/Range Table + 2) x 25 for 10+[note 1]
- Diffuse [100]: include all the benefits of No Blood [5], No Brain [5], and No Vitals [5]
- Homogenous [40]; include all the benefits of No Brain [5] and No Vitals [5]
- Independent Body Parts [35]
- No Blood [5]: includes No Neck Arteries
- No Brain [5]
- No Eyes [5] which prevents crippling sight: unclear if it removes a -9 way to ignore the usual DR 2 which applies when hitting skull at -7
- also No Windows variant in Toolkit 2
- No Head [7]: includes benefits of No Brain [5], No Nose [1] and No Ears, the drawbacks of No Skull DR (-2), and presumably unwritten perks of No Jaw and No Face, does NOT include No Bite per GURPS Fantasy example of no-head creatures biting/eating people (plant)
- No Neck [5]: includes No Neck Arteries
- No Vitals [5]: includes No Groin and No Heart; unclear if it includes lacking a silver cord as that's added new
- Unbreakable Bones [10]
- Unliving [20]
- Unstoppable
Notes:
- No Spine doesn't exist anywhere
- No Joints doesn't exist anywhere
- No Legs or Lame: Missing Legs is effectively a form of this (no legs to injure)
- presumably includes No Pelvis and No Leg Arteries
- One Arm or One Hand prevents injury to the missing limb/extremity.
- includes No Arm Arteries
- Since Homogenous includes No Brain [5] remove that cost for any advantage that also includes No Brain. So Homogenous and No Head would be [52] not [57]
Special Enhancements[]
Diffuse Only[]
see Diffuse
Independent Body Parts[]
- Detachable Head (+15%)
- Instant Reattachment (+50%)
- Infiltration (+40%)
- Swarm, includes Infiltration (+80% immaterial; +160% otherwise)
Special Limitations[]
Independent Body Parts Only[]
- No Reattachment (-60%)
- Reattachment Only (-50%)
Diffuse Only[]
- Misty (-20% or -40%)
- Tenuous Form (-50%)
Alternatives[]
- Diffuse
- Insubstantiality
- Shadow Form
- The essence of Homogenous, Unliving, and Damage Reduction is extreme toughness.
- Supernatural Durability
- Unkillable
- Damage Resistance
Quotes[]
PK[]
re "No Slow Down": http://forums.sjgames.com/showthread.php?t=12790
- I'd just define it as a new IT, inline with the costs of High Pain Threshold and Recovery, and call it 10 points, with a +100% enhancement if it affects FP loss as well.
See Also[]
- Fragile, basically the disadvantage equivalent
Notes[]
- โ The Super-Abilities Table provides a quick reference instead of having to do the math
References[]
- Basic Set pg 60, 380
- GURPS Horror pg 14-15