Defaults: None
Judo (DX/Hard) represents any advanced training at unarmed throws and grapples.[1] Its most common "Technique"--Judo Throw--defaults to Judo and cannot exceed the skill itself.
Discussions[]
Regarding using it for close combat punching http://forums.sjgames.com/showthread.php?t=167467
The place where this is most clearly answered (really no other book does this) is page 51 of the Hellboy RPG:
- It can be used for any roll in close combat (pp. 72-74) for which you would normally use DX,
- except to punch, kick, draw a weapon, or drop a shield.
The disclaimer to draw/drop is present elsewhere, but the Hellboy RPG is the ONLY book which actually adds in the useful disclaimer against punch/kick as well.
Techniques[]
unofficial FAQ[]
A 30 January 2015 post by Vicky molokh describes VM asking this question:
- Judo is listed as a skill that can replace DX in DX rolls in close combat.
- I've used to read that quite literally and without reservation - i.e. any action in close combat that calls for a DX roll to succeed one way or another (except equipment-drawing/dropping).
- Now I have doubts.
VM quotes Kromm (undated) responding:
- That is mostly correct.
- It covers DX rolls required by grappling, sure,
- and also DX rolls to keep your footing
- or for just about any other utility purpose in close combat.
- The line is drawn when strikes (punches, kicks, shoves, slams, etc.) or equipment (readying, dropping, or using) get involved.
- Under those circumstances, Judo cannot replace DX unless a specific rule says so.
- In particular, if a rule explicitly lists the allowed skills โ like "DX or Sumo Wrestling," "DX, Brawling, or Sumo Wrestling," or "DX, Brawling, Sumo Wrestling, or Wrestling" โ Judo works only if it's called out on the list.
- For lists of the basic attacks covered by each unarmed skill, see Offensive Techniques (Martial Arts, p. 90).