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Defaults: None

Judo (DX/Hard) represents any advanced training at unarmed throws and grapples.[1] Its most common "Technique"--Judo Throw--defaults to Judo and cannot exceed the skill itself.

Discussions[]

Regarding using it for close combat punching http://forums.sjgames.com/showthread.php?t=167467

The place where this is most clearly answered (really no other book does this) is page 51 of the Hellboy RPG:

It can be used for any roll in close combat (pp. 72-74) for which you would normally use DX,
except to punch, kick, draw a weapon, or drop a shield.

The disclaimer to draw/drop is present elsewhere, but the Hellboy RPG is the ONLY book which actually adds in the useful disclaimer against punch/kick as well.

Techniques[]

unofficial FAQ[]

A 30 January 2015 post by Vicky molokh describes VM asking this question:

Judo is listed as a skill that can replace DX in DX rolls in close combat.
I've used to read that quite literally and without reservation - i.e. any action in close combat that calls for a DX roll to succeed one way or another (except equipment-drawing/dropping).
Now I have doubts.

VM quotes Kromm (undated) responding:

That is mostly correct.
It covers DX rolls required by grappling, sure,
and also DX rolls to keep your footing
or for just about any other utility purpose in close combat.
The line is drawn when strikes (punches, kicks, shoves, slams, etc.) or equipment (readying, dropping, or using) get involved.
Under those circumstances, Judo cannot replace DX unless a specific rule says so.
In particular, if a rule explicitly lists the allowed skills โ€“ like "DX or Sumo Wrestling," "DX, Brawling, or Sumo Wrestling," or "DX, Brawling, Sumo Wrestling, or Wrestling" โ€“ Judo works only if it's called out on the list.
For lists of the basic attacks covered by each unarmed skill, see Offensive Techniques (Martial Arts, p. 90).

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References[]

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