Defaults: None
Jumping (DX/Easy) represents a trained jumping ability. When attempting a jump, you may use the higher of Jumping or DX to roll, and may use half your Jumping skill (round down) instead of Basic Move when calculating jumping distance.[1]
Jumping Distance[]
Jumping distance is determined by Basic Move.[2] High jumps are measured in inches[Note 1] and mainly help in hopping up onto obstacles or grabbing things in the air. Long jumps can traverse pits or other dangers on the ground, and are measured in feet.[Note 2]
Talents?[]
This gets a talent bonus associated with Super Jump and can be used during a Flying Tackle.
In 3e[]
- In 3e, Jumping was based on Strength.[3]
- The skill on B48 was "physical" (which is DX-based unless otherwise specified) which gave an option for training to allow low-ST high-DX beings to jump better. It was of little help to high ST beings for adding distance since it could only substitute rather than supplement, and was only useful in helping them avoid obstacles.
See Also[]
- For absorbing falls, see Acrobatics
- Super Jump
- Cannot Jump
- dodge by jumping
- duck!
- Flying Attack
- Flying Leap
- Intimidation, another skill with ST defaults which was altered in 3>4
Notes[]
- ↑ (6 x Basic Move) - 10, inches
- ↑ (2 x Basic Move) - 3, feet
References[]
- ↑ Basic Set: Characters, p.203
- ↑ Basic Set: Campaigns, p.352
- ↑ Basic Set 3e, p.88