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This list of Light and Darkness College spells is a reformatting of the list at the GURPS Repository with spells from other canonical sources and Enchantment information (including energy cost) added
†: Spell is VH.
Underlined material is from Classic
"M": does the spell require Magery to learn
PC: Prerequisite Count
Prerequisite Count Needed Prerequisite Count of some spells needs to be calculated
Spell M Prerequisites PC Enchantment
Energy
Item Notes Book, Page
Blackout N Darkness 3 15 per ft^2 F, Gd, Area [1] Magic p. 112
Blur N Darkness 3 100 per point S, W, J [2] Basic Set p. 250; Magic p. 113
Body of Shadow Y Magery 2 and Shape Darkness 4 2,500 or 6,000 (Cape) Cape, J, S, W [2] M114
Bright Vision N Keen Vision or 5 Light spells; no Blindness 1 200 J, S, W# [2] Magic p. 111
Cleansing Light† Y Magery 3 and 10 Light and Darkness spells, including Flash, Light Jet, and Sunbolt 10 Magic: Death Spells, p. 16
Coherent Light Jet Light Jet 300/400 Glove, ring/gun [3] Classic: Technomancer p. 24
Colors N Light 1 Magic p. 110
Continual Light N Light 1 100 x base cost any [1] Basic Set p. 249; Magic p. 110
Continual Mage Light N Mage Light and Continual Light 5 100 x base cost any [1] Magic p. 113
Continual Sunlight N Sunlight 5 300/100 x cost J, S, W/Area [3, 4]/[1] Classic: Magic p 64/Magic, p. 114
Dark Vision N Continual Light 2 400 S, W, J [2] Magic p. 111
Darkness N Continual Light 2 12 per ft^2 area or Rug [1] Basic Set p. 250; Magic p. 111
Disruption Bolt Spectrum Vision, and any 6 Light and Darkness or

Technological (Radiation) spells

800 S, W [3, 4, 5 ($1,000 black opal)] Technomancer p 24
Flash N Continual Light 2 200 Glove, Ring [3] Magic p. 112
Gloom N Continual Light 2 250/100 x cost J, S, W/area [3]/[1] Magic p. 112
Glow N Continual Light 2 250/varies J, S, W/area [3]/[1] Magic p. 112
Goggles (A) N None 0 25 Magic: The Least of Spells p. 12
Hawk Vision N Keen Vision or 5 Light spells; subject cannot have Blindness or Bad Sight 1 400 C, J [2] Magic p. 111
Hide N Blur or Forgetfulness 2 1,000/200 per point J, W, S/any [2] Magic p. 113; Fantasy, p. 170
Images of the Past Y Magery 2, History, and Simple Illusion 6 700 J, S, W [3, 4] Magic p. 105
Infrared Flash Flash, Colors NA NA NA Classic: Technomancer p. 24
Infravision N Keen Vision or 5 Light spells 1 100 S, W, J [2] Magic p. 111
Invisibility Y Magery 2, IQ 13+, Invisibility, and Secret Spell (Mass Invisibility. 6 1,200/500 per hex J, S [2] Magic p. 114; Fantasy, p. 170; Pyramid 3/60: Dungeon Fantasy III, p. 5
Invisible Sunbolt/TL Y Magery 3, Spectrum Vision, Sunbolt 1,600 S, W [3, 4 ($1,000)] Classic: Technomancer p. 24
Light N None 0 100 J, S, W [3] Basic Set p. 253; Magic p. 110
Light Jet N Continual Light or Shape Light 2 200 G, ring [3] Magic p. 112
Mage Light N Mage Sight and Light 3 100 J, S, W, lantern [3T, 4] Magic p. 113
Mass Invisibility Y Magery 2, IQ 13+, Hallucination, and Secret Spell (Mass Hallucination Magic Styles: Dungeon Magic, p. 32
Mass Shade N IQ 12+ and Shade and Secret Spell (Mass Shade Pyramid 3/76: Dungeon Fantasy IV, p. 14
Mirror N Colors 2 350 J, S, W# [3] Magic p. 112
Night Vision N 5 Light and Darkness spells or Keen Vision 1 200 J, S, W [2] Magic p. 111; Fantasy, p. 170
Phosphorescence (A) N None 0 Magic: The Least of Spells p. 12
Remove Reflection N Remove Shadow 2 200 J [1, 5 ($100 black onyx)] Magic p. 113
Remove Shadow N Light 1 100 J [1, 5 ($100 black onyx)] Magic p. 110
See Invisible N either Dark Vision and Infravision, or Invisibility 3 400 S, W, J [3] Magic p. 113
Shadowplay N None 0 25 Magic: The Least of Spells p. 11
Shadow-Slay† Y Magery 3, Body of Shadow, and Remove Shadow Magic: Death Spells, p. 16
Shade N Continual Light or Shield 1 100 J, S [2] Magic p. 169
Shape Darkness N Darkness 3 200 S, W, J [3] Magic p. 113
Shape Light N Light 1 100 x/100 #/J, S, W Perm/[3] Magic p. 111
Small Vision N Keen Vision or 5 Light and Darkness spells; subject cannot have Blindness or Bad Sight 1 400 Clothing, J/gem [2]/[1] Magic p. 111
Sunbolt N 6 Light and Darkness spells including Sunlight 6 800 S, W [3, 4, 5 $1,000] Magic p. 114
Sunburst† Y Magery 4 and at least 10 Light and Darkness spells, including Light Jet and Sunbolt Magic: Artillery Spells p. 18
Sunlight Y Magery 1, Glow, and Colors 4 175 J, S, W [3, 4] Magic p. 114
Twinkle (A) N None 0 25 Magic: The Least of Spells p. 12
Wall of Light N Continual Light 2 200 J, S, W [3]/[1] Magic p. 113

Item Class Table[]

Code Class of Item
A armor or clothing
Am Amulet (not to be confused with an Alchemy Amulet)
Ar Arrow
B Brush
C Clothing
CN Compass Needle
Cl cloak
Com Computer
Con Container
Cr Crypt or Coffin
Fig Figurine
G Glove (single)
Gs Gloves (pair)
H Helmet, Crown or other headgear,
J jewelry; e.g., an amulet or ring
Md Modem
Mi Mirror
MW Missile Weapon
Q Quiver
R Rug or Mat
S staff – any rod-shaped piece of organic material up to 6 feet long
Sh Shoes or other Footwear
Sl Shield
Sp Spectacles
T Timepiece
W wand
Wep weapon

General Enchantment Notes[]

  • [1] Always on. Works at all times without the addition of a Power spell
  • [2] Allows the user to cast the spell, but only on himself.
  • [3] Allows the user to cast the spell exactly as if he knew it himself.
  • [3T] Allows the user to cast the spell by touching the subject.
  • [4] Mage only. If any spell on the item has this restriction, it extends to all spells on the item.
  • [5] Cost of magical materials required.
  • # There are exceptions to the value given; see the original spell description

Special Notes[]

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