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Skill of the Week A-D

Skill of the Week E-K

Skill of the Week L-R

Skill of the Week S-Z

Wiki Listing

"Difficulty is E for Easy, A for Average, H for Hard, or VH for Very Hard.
Defaults marked with * either do not always apply or vary in special circumstances; see the entry in the main text.
Skills marked with † require specialization."

This combines information in the Basic Set and GURPS Skill Categories.

GURPS Power-Ups 7: Wildcard Skills lists Wildcard Skills which groups several of the skills below together.

Animal

"To study animals in the lab, learn Natural Sciences skills such as Biology/TL, Paleontology/TL, and Physiology/TL."

Skill Attr Diff Defaults Page
Animal Handling IQ A IQ-5 B175
Falconry IQ A IQ-5, Animal Handling (Raptors)-3 B194
Mimicry (Animal Sounds) IQ H IQ-6* B210
Mimicry (Bird Calls) IQ H IQ-6* B210
Mount DX A DX-5 B210
Naturalist IQ H IQ-6, Biology-3 B211
Packing IQ A IQ-5, Animal Handling (Equines)-5 B212
Riding DX A DX-5, Animal Handling, Riding (same)-3 B217
Teamster IQ A Animal Handling (same)-4, Riding (same)-2 B225
Veterinary/TL IQ H Animal Handling (any)-6, Physician-5, Surgery-5 B228

Arts/Entertainment

Skill Attr Diff Defaults Page
Artist IQ H IQ-6 B179
Connoisseur IQ A IQ-5* B185
Current Affairs/TL (High Culture) IQ E IQ-4, Research-4 B186
Current Affairs/TL (Popular Culture) IQ E IQ-4, Research-4 B186
Dancing DX A DX-5 B187
Electronics Operation/TL (Media) IQ A IQ-5, Engineer (Electrical)-3 IQ-5, Electronics Repair (same)-5, Engineer (Electronics)-5 B189
Fire Eating DX A None B195
Group Performance IQ A IQ-5* B198
Makeup/TL IQ E IQ-4, Disguise-2 B206
Mimicry IQ H IQ-6* B210
Musical Composition IQ H Musical Instrument-2, Poetry-2 (for song) B210
Musical Instrument IQ H Special B211
Performance IQ A IQ-5, Acting-2, Public Speaking-2 B212
Photography/TL IQ A IQ-5, Electronics Operation (Media)-5 B213
Poetry IQ A IQ-5, Writing-5 B214
Singing HT E HT-4 B220
Sleight of Hand DX H Filch-5 B221
Stage Combat DX A Combat Art or Sport-2, an actual combat skill-3, Performance-3 B222
Ventriloquism IQ H None B228
Writing IQ A IQ-5 B228

Athletic

Skill Attr Diff Defaults Page
Acrobatics DX H DX-6 B174
Aerobatics DX H DX-6 B174
Aquabatics DX H DX-6 B174
Bicycling DX E DX-4, Driving (Motorcycle)-4 B180
Body Sense DX H DX-6, Acrobatics-3 B181
Breath Control HT H None B182
Climbing DX A DX-5 B183
Combat Art DX Varies Special B184
Flight HT A HT-5 B195
Free Fall DX A DX-5, HT-5 B197
Hiking HT A HT-5 B200
Jumping DX E None B203
Lifting HT A None B205
Mount DX A DX-5 B210
Parachuting/TL DX E DX-4 B212
Running HT A HT-5 B218
Scuba/TL IQ A IQ-5, Diving Suit-2 B219
Sports DX A Special B222
Swimming HT E HT-4 B224
Throwing DX A DX-3, Dropping-4 B226

Business

Skill Attr Diff Defaults Page
Accounting IQ H IQ-6, Finance-4, Mathematics (Statistics)-5, Merchant-5 B174
Administration IQ A IQ-5, Merchant-3 B174
Current Affairs/TL (Business) IQ E IQ-4, Research-4 B186
Diplomacy IQ H IQ-6, Politics-6 B187
Economics IQ H IQ-6, Finance-3, Market Analysis-5, Merchant-6 B189
Finance IQ H Accounting-4, Economics-3, Merchant-6 B195
Law IQ H IQ-6 B204
Market Analysis IQ H IQ-6, Economics-5, Merchant-4 B207
Mathematics/TL (Statistics) IQ H IQ-6* B207
Merchant IQ A IQ-5, Finance-6, Market Analysis-4 B209
Politics IQ A IQ-5, Diplomacy-5 B215
Public Speaking IQ A IQ-5, Acting-5, Performance-2, Politics-5 B216
Savoir-Faire (High Society) IQ E IQ-4 and others B218

Combat/Weapon

The unusual abilities of cinematic martial-arts masters are Esoteric skills

Melee Combat

Skill Attr Diff Defaults Page
Axe/Mace DX A Flail-4, Two-Handed Axe/Mace-3 B208
Boxing DX A None B182
Brawling DX E None B182
Broadsword DX A Force Sword-4, Rapier-4, Saber-4, Shortsword-2, Two-Handed Sword-4 B208
Cloak DX A DX-5, Net-4, Shield (any)-4 B184
Fast Draw DX E None B194
Flail DX H Axe/Mace-4, Two-Handed Flail-3 B208
Force Sword DX A Any Sword-3 B208
Force Whip DX A Kusari-3, Monowire Whip-3, Whip-3 B209
Garrote DX E DX-4 B197
Jitte/Sai DX A Force Sword-4, Main-Gauche-4, Shortsword-3 B208
Judo DX H None B203
Karate DX H None B203
Knife DX E Force Sword-3, Main-Gauche-3, Shortsword-3 B208
Kusari DX H Force Whip-3, Monowire Whip-3, Two-Handed Flail-4, Whip-3 B203
Lance DX A DX-5, Spear-3 B204
Main-Gauche DX A Jitte/Sai-4, Knife-4, Rapier-3, Saber-3, Smallsword-3 B208
Melee Weapon DX Varies Special B208
Monowire Whip DX H Force Whip-3, Kusari-3, Whip-3 209
Parry Missile Weapons DX H None B212
Polearm DX A Spear-4, Staff-4, Two-Handed Axe/Mace-4 B208
Rapier DX A Broadsword-4, Main-Gauche-3, Saber-3, Smallsword-3 B208
Saber DX A Broadsword-4, Main-Gauche-3, Rapier-3, Shortsword-4, Smallsword-3 B208
Shield DX E DX-4 B220
Shortsword DX A Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, Tonfa-3 B209
Smallsword DX A Main-Gauche-3, Rapier-3, Saber-3, Shortsword-4 B208
Spear DX A Polearm-4, Staff-2 B208
Staff DX A Polearm-4, Spear-2 B208
Sumo Wrestling DX A None B223
Tonfa DX A Shortsword-3 B209
Two-Handed Axe/Mace DX A Axe/Mace-3, Polearm-4, Two-Handed Flail-4 B208
Two-Handed Flail DX H Flail-3, Kusari-4, Two-Handed Axe/Mace-4 B208
Two-Handed Sword DX A Broadsword-4, Force Sword-4 B209
Whip DX A Force Whip-3, Kusari-3, Monowire Whip-3 B209
Wrestling DX A None B228

Ranged Combat

Skill Attr Diff Defaults Page
Artillery/TL† IQ A IQ-5 B178
Beam Weapons/TL† DX E DX-4 B179
Blowpipe DX H DX-6 B180
Bolas DX A None B182
Bow DX A DX-5 B182
Crossbow DX E DX-4 B186
Dropping DX A DX-3, Throwing-4 B189
Fast-Draw DX E None B194
Gunner/TL† DX E DX-4 B198
Guns/TL† DX E DX-4 B198
Innate Attack DX E DX-4 B201
Lasso DX A None B204
Liquid Projector/TL† DX E DX-4 B205
Net DX H Cloak-5 B211
Sling DX H DX-6 B221
Spear Thrower DX A DX-5, Thrown Weapon (Spear)-4 B222
Throwing Art DX H None B226
Thrown Weapon DX E DX-4* B226

Craft

"Craft skills deal specifically with doing the work necessary to turn raw materials – cloth, leather, metal, stone, wood, etc. – into finished goods."

Skill Attr Diff Defaults Page
Artist (Pottery) IQ H IQ-6 B179
Artist (Sculpting) IQ H IQ-6 B179
Artist (Woodworking) IQ H IQ-6 B179
Bone Carving DX A DX-2, Armoury (TL0)-2 GURPS Lands Out of Time pg 11
Carpentry IQ E IQ-4 B183
Jeweler/TL IQ H IQ-6, Smith (Copper)-4, Smith (Lead and Tin)-4 B203
Leatherworking DX E DX-4 B205
Masonry IQ E IQ-4 B207
Smith/TL† IQ A IQ-5* B221

Criminal/Street

"Members of any profession might sell their skills for a dishonest buck, but a few skills are common among criminals and rarely learned by honest folk. These often overlap Police and Spy skills. In some times and places, being trained in the technological skills on this list may be a Secret for anyone but a government agent."

Skill Attr Diff Defaults Page
Carousing HT E HT-4 B183
Climbing DX A DX-5 B183
Computer Hacking/TL IQ VH None B184
Counterfeiting/TL IQ H IQ-6, Forgery-2 B185
Disguise/TL† IQ A IQ-5, Makeup-3 B187
Electronics Operation/TL (Security) IQ A IQ-5, Engineer (Electrical)-3 IQ-5, Electronics Repair (same)-5, Engineer (Electronics)-5 B189
Escape DX H DX-6 B192
Explosives/TL (Demolition) IQ A IQ-5* B194
Fast-Talk IQ A IQ-5, Acting-5 B195
Filch DX A DX-5, Pickpocket-4, Sleight of Hand-4 B195
Forced Entry DX E None B196
Forgery/TL IQ H IQ-6, Counterfeiting-2 B196
Gambling IQ A IQ-5, Mathematics (Statistics)-5 B197
Holdout IQ A IQ-5, Sleight of Hand-3 B200
Intimidation Will A Will-5, Acting-3 B202
Lockpicking/TL IQ A IQ-5 B206
Observation Per A Per-5, Shadowing-5 B211
Panhandling IQ E IQ-4, Fast Talk-2, Public Speaking-3 B212
Pickpocket DX H DX-6, Filch-5, Sleight of Hand-4 B213
Poisons/TL IQ H IQ-6, Chemistry-5, Pharmacy (any)-3, Physician-3 B214
Savoir-Faire (Mafia) IQ E IQ-4 and others B218
Scrounging Per E Per-4 B218
Shadowing IQ A IQ-5, Observation-5, Stealth-4 (on foot only) B219
Sleight of Hand DX H Filch-5 B221
Smuggling IQ A IQ-5 B221
Stealth DX A DX-5, IQ-5 B222
Streetwise IQ A IQ-5 B223
Traps/TL IQ A IQ-5, Lockpicking-3 B226
Urban Survival Per A Per-5 B228

Design/Invention

"These skills deal with conceiving new artifacts and technology[1] Use Architecture/TL for buildings, Bioengineering/TL for biotech, Computer Programming/TL for software, Engineer/TL for machines, and Pharmacy/TL for drugs. Maintaining technology calls for Repair/Maintenance skills; using it generally requires Combat/Weapon, Technical, or Vehicle skills."

Skill Attr Diff Defaults Page
Architecture/TL IQ A IQ-5, Engineer (Civil)-4 B176
BioengineeringTL† IQ H Biology-5 B180
Computer Programming/TL IQ H None B184
Engineer/TL† IQ H Special B190
Pharmacy/TL† IQ H IQ-6* B213
Weird Science IQ VH None B228

Esoteric

Esoteric skills let the user direct bioenergy, chi, psi, or another force that originates within his mind or body. They are to skills as exotic and supernatural advantages are to advantages. The GM decides which Esoteric skills exist in the campaign and may require prerequisite advantages, such as Trained By A Master, even for skills that don’t specifically list such requirements.

Skill Attr Diff Defaults Page
Autohypnosis Will H Meditation-4 B179
Blind Fighting Per VH None B180
Body Control HT VH None B181
Breaking Blow IQ H None B182
Captivate Will H None B191
Dreaming Will H Will-6 B188
Enthrallment Will H None B191
Flying Leap IQ H None B196
Immovable Stance DX H None B201
Invisibility Art IQ VH None B202
Kiai HT H None B203
Light Walk DX H None B205
Meditation Will H Will-6, Autohypnosis-4 B207
Mental Strength Will E None B209
Mind Block Will A Will-5, Meditation-5 B210
Musical Influence IQ VH None B210
Persuade Will H None B191
Power Blow Will H None B215
Pressure Points IQ H None B215
Pressure Secrets IQ VH None B215
Push DX H None B216
Suggest Will H None B191
Sway Emotions Will H None B192
Throwing Art DX H None B226
Zen Archery IQ VH None B228

Everyman

"Most of these skills fall into other categories, too. What they have in common is that in cultures and TLs where they exist at all, almost everyone will know two or three of them – including any hero who didn’t grow up under a rock!"

Skill Attr Diff Defaults Page
Area Knowledge IQ E IQ-4, Geography, (Regional)-3* B176
Computer Operation/TL IQ E IQ-4 B184
Cooking IQ A IQ-5, Housekeeping-5 B185
Housekeeping IQ E IQ-4 B200
Knot-Tying DX E DX-4, Climbing-4, Seamanship-4 B203
Savoir-Faire (Servant) IQ E IQ-4 and others B218
Sewing/TL DX E DX-4 B219
Typing DX E DX-4, any skill requiring typing-3 B228
Weather Sense IQ A IQ-5 B209

Knowledge

These skills represent knowledge of an activity, place, group of people, or body of research. Expert Skills are by definition arcane, though, and Hidden Lore might even require an Unusual Background.

Skill Attr Diff Defaults Page
Area Knowledge IQ E IQ-4, Geography, (Regional)-3* B176
Connoisseur IQ A IQ-5* B185
Current Affairs/TL† IQ E IQ-4, Research-4 B186
Games IQ E IQ-4 B197
Heraldry IQ A IQ-5, Savoir-Faire (High Society)-3 B199
Hidden Lore IQ A None B199
Hobby Skill DX or IQ E DX-4 or IQ-4 B200
Professional Skill DX or IQ A Special B215
Savoir-Faire IQ E IQ-4 and others B218

Medical

"Medical skills are for treating injury and affliction[2] They are the job skills of medical professionals – doctors, nurses, psychiatrists, etc. – and first responders such as army medics and paramedics. In some settings, barbers, herbalists, midwives, and even torturers will know some of these skills."

Skill Attr Diff Defaults Page
Diagnosis/TL IQ H IQ-6, First Aid-8, Physician-4, Veterinary-5 B187
Electronics Operation/TL (Medical) IQ A IQ-5, Engineer (Electrical)-3 IQ-5, Electronics Repair (same)-5, Engineer (Electronics)-5 B189
Esoteric Medicine Per H Per-6 B192
Expert Skill (Epidemiology) IQ H None B193
First Aid/TL IQ E IQ-4, Esoteric Medicine, Physician, Veterinary-4 B195
Hypnotism IQ H None B201
Pharmacy/TL† IQ H IQ-6* B213
Physician/TL IQ H IQ-7, First Aid-11, Veterinary-5 B213
Poisons/TL IQ H IQ-6, Chemistry-5, Pharmacy (any)-3, Physician-3 B214
Psychology IQ H IQ-6, Sociology-4 B216
Surgery/TL IQ VH First Aid-12, Physician-5, Physiology-8, Veterinary-5 B223
Veterinary/TL IQ H Animal Handling (any)-6, Physician-5, Surgery-5 B228

Military

"Military forces often have members with every skill imaginable, but a few skills are rare outside the armed services. The GM may make Military Rank or Security Clearance a prerequisite for certain technological skills on this list. Most military personnel also know Combat/Weapon skills and a few Technical and Vehicle skills."

Skill Attr Diff Defaults Page
Armoury/TL† IQ A IQ-5, Engineer (same)-4 B178
Brain Hacking/TL IQ H Special B182
Brainwashing/TL IQ H Special B182
Camouflage IQ E IQ-4, Survival-2 B183
Cryptography/TL IQ H Mathematics (Cryptology)-5 B186
Electronics Operation/TL (Electronic Warfare) IQ A IQ-5, Engineer (Electrical)-3 IQ-5, Electronics Repair (same)-5, Engineer (Electronics)-5 B189
Electronics Repair/TL (Electronic Warfare) IQ A IQ-5, Electronics Operation (same)-3, Engineer (Electronics)-3 B190
Expert Skill (Military Science) IQ H None B193
Explosives/TL† IQ A IQ-5* B194
Forward Observer/TL IQ A IQ-5, Artillery (any)-5* B196
Intelligence Analysis IQ H IQ-6, Strategy (any)-6 B201
Interrogation IQ A IQ-5, Intimidation-3, Psychology-4 B202
Leadership IQ A IQ-5 B204
NBC Suit/TL DX A Battlesuit-2, Diving Suit-4, Vacc Suit-2 B192
Observation Per A Per-5, Shadowing-5 B211
Parachuting/TL DX E DX-4 B212
Propaganda/TL IQ A IQ-5, Merchant-5, Psychology-4 B216
Savoir-Faire (Military) IQ E IQ-4 and others B218
Scuba/TL IQ A IQ-5, Diving Suit-2 B219
Soldier/TL IQ A IQ-5 B221
Strategy IQ H IQ-6, Intelligence Analysis-6, Tactics-6 B222
Tactics IQ H IQ-6, Strategy (any)-6 B224
Traps/TL IQ A IQ-5, Lockpicking-3 B226

Natural Sciences

These skills attempt to explain the natural world, from subatomic particles to galaxies. Those who study manmade artifacts have Design/Invention skills, those who study medicine have Medical skills, and those who study the cultures of sapient beings have Social Sciences/Humanities skills.

Skill Attr Diff Defaults Page
Alchemy/TL IQ VH None B174 B174
Astronomy/TL IQ H IQ-6 B179
Biology/TL† IQ VH IQ-6, Naturalist-6 B180
Chemistry/TL IQ H IQ-6, Alchemy-3 B183
Expert Skill (Epidemiology) IQ H None B193
Expert Skill (Hydrology) IQ H None B193
Expert Skill (Natural Philosophy) IQ H None B193
Geology/TL† IQ H IQ-6, Geography (Physical)-4, Prospecting-5 B198
Mathematics/TL† IQ H IQ-6* B207
Metallurgy/TL IQ H Chemistry-5, Jeweler-8, Smith (any)-8 B209
Meteorology/TL† IQ A IQ-5 B209
Naturalist IQ H IQ-6, Biology-3 B211
Paleontology/TL† IQ H Biology-4* B212
Physics/TL IQ VH IQ-6 B213
Physiology/TL† IQ H IQ-6, Diagnosis-5, Physician-5, Surgery-5 B213

Occult/Magical

"Occult/Magical skills deal with gods, magic, spirits, and similar otherworldly forces. They are the professional skills of priests, shamans, and wizards – any of whom might also learn spells or other working magic. Unusual forces that originate within the user are the focus of Esoteric skills"

Skill Attr Diff Defaults Page
Alchemy/TL IQ VH None B174 B174
Exorcism Will H Will-6, Religious Ritual (any)-3, Ritual Magic (any)-3, Theology (any)-3 B193
Expert Skill (Psionics) IQ H None B193
Herb Lore/TL IQ VH None B199
Hidden Lore (Demon Lore) IQ A None B199
Hidden Lore (Faerie Lore) IQ A None B199
Hidden Lore (Spirit Lore) IQ A None B199
Occultism IQ A IQ-5 B212
Religious Ritual IQ H Ritual Magic (same)-6, Theology (same)-4 B217
Ritual Magic IQ VH Religious Ritual (same)-6 B218
Symbol Drawing IQ H Special B224
Thaumatology IQ VH IQ-7 (magical settings only) B225

Outdoor/Exploration

The skills below are useful for these purposes and common among explorers, pioneers, prospectors, and rangers. Most outdoorsmen also know Animal or Vehicle skills: Riding for their horse, Boating for their canoe, and so forth

Skill Attr Diff Defaults Page
Camouflage IQ E IQ-4, Survival-2 B183
Cartography/TL IQ A IQ-5, Geography (any)-2, Mathematics (Surveying)-2, Navigation (any)-4 B183
Climbing DX A DX-5 B183
Fishing Per E Per-4 B195
Hiking HT A HT-5 B200
Mimicry (Animal Sounds) IQ H IQ-6* B210
Mimicry (Bird Calls) IQ H IQ-6* B210
Naturalist IQ H IQ-6, Biology-3 B211
Navigation/TL† IQ A Special B211
Prospecting/TL IQ A IQ-5, Geology (any)-4 B216
Scuba/TL IQ A IQ-5, Diving Suit-2 B219
Skating HT H HT-6 B220
Skiing HT H HT-6 B221
Survival Per A Per-5, Naturalist (same planet)-3 B223
Swimming HT E HT-4 B224
Tracking Per A Per-5, Naturalist-5 B226
Weather Sense IQ A IQ-5 B209

Plant

These skills deal with growing things. Unlike Animal skills, this category includes both lab study and practical skills.

Skill Attr Diff Defaults Page
Biology/TL† IQ VH IQ-6, Naturalist-6 B180
Farming/TL IQ A IQ-5, Biology-5, Gardening-3 B194
Gardening IQ E IQ-4, Farming-3 B197
Herb Lore/TL IQ VH None B199
Naturalist IQ H IQ-6, Biology-3 B211
Paleontology/TL (Paleobotany) IQ H Biology-4* B212
Pharmacy/TL (Herbal) IQ H IQ-6* B213

Police

"Day-to-day police work mostly involves Social skills (below), but officers also learn skills that are rare outside the underworld (Criminal/Street skills), military (Military skills), or intelligence agencies (Spy skills). The GM may make Legal Enforcement Powers or Police Rank a prerequisite for the technological skills below. See also Combat/Weapon and Vehicle skills.

Skill Attr Diff Defaults Page
Body Language Per A Detect Lies-4, Psychology-4 B181
Criminology/TL IQ A IQ-5, Psychology-4 B186
Detect Lies Per H Per-6, Body Language-4, Psychology-4 B187
Diplomacy IQ H IQ-6, Politics-6 B187
Electronics Operation/TL (Surveillance) IQ A IQ-5, Engineer (Electrical)-3 IQ-5, Electronics Repair (same)-5, Engineer (Electronics)-5 B189
Explosives/TL (Explosive Ordnance Disposal) IQ A IQ-5* B194
Forced Entry DX E None B196
Forensics/TL IQ H IQ-6, Criminology-4 B196
Intelligence Analysis IQ H IQ-6, Strategy (any)-6 B201
Interrogation IQ A IQ-5, Intimidation-3, Psychology-4 B202
Intimidation Will A Defaults: Will-5 or Acting-3 B202
Law IQ H IQ-6 B204
Lockpicking/TL IQ A IQ-5 B206
Observation Per A Per-5, Shadowing-5 B211
Savoir-Faire (Police) IQ E IQ-4 and others B218
Search Per A Per-5, Criminology-5 B219
Shadowing IQ A IQ-5, Observation-5, Stealth-4 (on foot only) B219
Stealth DX A DX-5, IQ-5 B222
Streetwise IQ A IQ-5 B223
Tactics IQ H IQ-6, Strategy (any)-6 B224
Urban Survival Per A Per-5 B228

Repair/Maintenance

"These skills cover installing, repairing, and modifying electrical or mechanical devices. Inventing such things requires Design/Invention skills; using them calls for Technical skills. To work with raw materials instead of manufactured gadgets, learn Craft skills."

Skill Attr Diff Defaults Page
Armoury/TL† IQ A IQ-5, Engineer (same)-4 B178
Electrician/TL IQ A IQ-5, Engineer (Electrical)-3 B189
Electronics Repair/TL† IQ A IQ-5, Electronics Operation (same)-3, Engineer (Electronics)-3 B190
Flint Knapping DX A DX-2, Armoury(TL0)-1, Anthropology-4 GURPS Lands Out of Time pg 11
Machinist/TL IQ A IQ-5, Mechanic (any)-5 B206
Mechanic/TL† IQ A IQ-5, Engineer (same)-4, Machinist-5 B207

Scholarly

"Skills relevant to reading, writing, research, and lecturing are common among sages, professors, and other learned folk. A scholar might know any or all of the skills below, if they exist in his world. These usually accompany skills from the Design/Invention, Natural Sciences, Occult/Magical, and Social Sciences/Humanities groups.

Skill Attr Diff Defaults Page
Computer Operation/TL IQ E IQ-4 B184
Expert Skill IQ H None B193
Literature IQ H IQ-6 B205
Public Speaking IQ A IQ-5, Acting-5, Performance-2, Politics-5 B216
Research/TL IQ A IQ-5, Writing-3 B217
Speed-Reading IQ A None B222
Teaching IQ A IQ-5 B224
Typing DX E DX-4, any skill requiring typing-3 B228
Writing IQ A IQ-5 B228

Social

"Social skills all involve one individual or group trying to relate to another. Some are basically “hands off” (e.g., using Current Affairs (People) or Heraldry to recognize someone famous). Others actively seek to affect others’ actions or emotions."

Skill Attr Diff Defaults Page
Acting IQ A IQ-5, Performance-2, Public Speaking-5 B174
Administration IQ A IQ-5, Merchant-3 B174
Body Language Per A Detect Lies-4, Psychology-4 B181
Carousing HT E HT-4 B183
Connoisseur IQ A IQ-5* B185
Current Affairs/TL† IQ E IQ-4, Research-4 B186
Detect Lies Per H Per-6, Body Language-4, Psychology-4 B187
Diplomacy IQ H IQ-6, Politics-6 B187
Erotic Art DX A DX-5, Acrobatics-5 B192
Fast-Talk IQ A IQ-5, Acting-5 B195
Fortune Telling IQ A IQ-5, Fast-Talk-3, Occultism-3 B196
Gambling IQ A IQ-5, Mathematics (Statistics)-5 B197
Intimidation Will A Defaults: Will-5 or Acting-3 B202
Gesture IQ E IQ-4 B198
Heraldry IQ A IQ-5, Savoir-Faire (High Society)-3 B199
Leadership IQ A IQ-5 B204
Merchant IQ A IQ-5, Finance-6, Market Analysis-4 B209
Panhandling IQ E IQ-4, Fast Talk-2, Public Speaking-3 B212
Politics IQ A IQ-5, Diplomacy-5 B215
Propaganda/TL IQ A IQ-5, Merchant-5, Psychology-4 B216
Public Speaking IQ A IQ-5, Acting-5, Performance-2, Politics-5 B216
Savoir-Faire (High Society) IQ E IQ-4 and others B218
Sex Appeal HT A HT-3 B219
Streetwise IQ A IQ-5 B223
Teaching IQ A IQ-5 B224

Social Sciences/Humanities

"These skills study the “world of the mind”: the behavior, beliefs, civilizations, and social systems of intelligent beings. They might analyze the past, try to understand the present, or attempt to predict future behavior. The systematic study of the natural world is covered by Natural Sciences skills."

Skill Attr Diff Defaults Page
Anthropology IQ H IQ-6, Paleontology (Paleoanthropology)-2, Sociology-3 B175
Archaeology IQ H IQ-6 B176
Cartography/TL IQ A IQ-5, Geography (any)-2, Mathematics (Surveying)-2, Navigation (any)-4 B183
Criminology/TL IQ A IQ-5, Psychology-4 B186
Economics IQ H IQ-6, Finance-3, Market Analysis-5, Merchant-6 B189
Expert Skill (Egyptology) IQ H None B193
Expert Skill (Political Science) IQ H None B193
Expert Skill Thanatology) IQ H None B193
Expert Skill (Xenology) IQ H None B193
Geography/TL† IQ H IQ-6* B198
History IQ H IQ-6 B200
Law IQ H IQ-6 B204
Linguistics IQ H None B205
Literature IQ H IQ-6 B205
Paleontology/TL (Paleoanthropology) IQ H Biology-4* B212
Philosophy IQ H IQ-6 B213
Psychology IQ H IQ-6, Sociology-4 B216
Sociology IQ H IQ-6, Anthropology-3, Psychology-4 B221
Theology IQ H IQ-6, Religious Ritual (same)-4 B226

Spy

"Spy skills cover the specialized “tradecraft” of intelligence and security officers. They blur into Criminal/Street, Military, and Police skills – all of which are common among spies with suitable backgrounds. Rank or Security Clearance is often a prerequisite for certain technological skills on this list. Cinematic spies will also know Combat/Weapon skills!"

Skill Attr Diff Defaults Page
Acting IQ A IQ-5, Performance-2, Public Speaking-5 B174
Body Language Per A Detect Lies-4, Psychology-4 B181
Brain Hacking/TL IQ H Special B182
Brainwashing/TL IQ H Special B182
Computer Hacking/TL IQ VH None B184
Cryptography/TL IQ H Mathematics (Cryptology)-5 B186
Detect Lies Per H Per-6, Body Language-4, Psychology-4 B187
Disguise/TL† IQ A IQ-5, Makeup-3 B187
Electronics Operation/TL (Electronic Warfare) IQ A IQ-5, Engineer (Electrical)-3 IQ-5, Electronics Repair (same)-5, Engineer (Electronics)-5 B189
Electronics Operation/TL (Security) IQ A IQ-5, Engineer (Electrical)-3 IQ-5, Electronics Repair (same)-5, Engineer (Electronics)-5 B189
Electronics Operation/TL (Surveillance) IQ A IQ-5, Engineer (Electrical)-3 IQ-5, Electronics Repair (same)-5, Engineer (Electronics)-5 B189
Escape DX H DX-6 B192
Expert Skill (Computer Security) IQ H None B193
Fast-Talk IQ A IQ-5, Acting-5 B195
Filch DX A DX-5, Pickpocket-4, Sleight of Hand-4 B195
Forced Entry DX E None B196
Forgery/TL IQ H IQ-6, Counterfeiting-2 B196
Holdout IQ A IQ-5, Sleight of Hand-3 B200
Intelligence Analysis IQ H IQ-6, Strategy (any)-6 B201
Interrogation IQ A IQ-5, Intimidation-3, Psychology-4 B202
Lip Reading Per A Per-10 B205
Lockpicking/TL IQ A IQ-5 B206
Observation Per A Per-5, Shadowing-5 B211
Photography/TL IQ A IQ-5, Electronics Operation (Media)-5 B213
Poisons/TL IQ H IQ-6, Chemistry-5, Pharmacy (any)-3, Physician-3 B214
Propaganda/TL IQ A IQ-5, Merchant-5, Psychology-4 B216
Research/TL IQ A IQ-5, Writing-3 B217
Search Per A Per-5, Criminology-5 B219
Shadowing IQ A IQ-5, Observation-5, Stealth-4 (on foot only) B219
Smuggling IQ A IQ-5 B221
Stealth DX A DX-5, IQ-5 B222

Technical

"These skills cover the operation of specialized technology other than vehicles (which use Vehicle skills). They are common among those trained in Military, Police, and Spy skills – which heavily overlap this category – and those with Design/Invention, Medical, and Natural Sciences skills (and their assistants)."

Skill Attr Diff Defaults Page
Battlesuit/TL DX A DX-5, Diving Suit-4, NBC Suit-2, Vacc Suit-2 B192
Computer Operation/TL IQ E IQ-4 B184
Diving Suit/TL DX A DX-5, Battlesuit-4, NBC Suit-4, Scuba-2, Vacc Suit-4 B192
Electronics Operation/TL† IQ A IQ-5, Engineer (Electrical)-3 IQ-5, Electronics Repair (same)-5, Engineer (Electronics)-5 B189
Explosives/TL† IQ A IQ-5* B194
Freight Handling/TL IQ A IQ-5 B197
Hazardous Materials/TL† IQ A IQ-5 B199
Lockpicking/TL IQ A IQ-5 B206
Mathematics/TL (Surveying) IQ H IQ-6* B207
Navigation/TL† IQ A Special B211
Parachuting/TL DX E DX-4 B212
Photography/TL IQ A IQ-5, Electronics Operation (Media)-5 B213
Scuba/TL IQ A IQ-5, Diving Suit-2 B219
Vacc Suit/TL DX A DX-5, Battlesuit-2, Diving Suit-4, NBC Suit-2 B192

Vehicle

"Vehicle skills cover the training needed to operate anything from a covered wagon to a starship – including steering the thing, basic maintenance, loading cargo, and plotting courses. Specialist crew will possess other skills: Technical skills for radiomen and sensor operators, Repair/Maintenance skills for engineers, Combat/Weapon skills for gunners and marines, and so forth."

Skill Attr Diff Defaults Page
Airshipman/TL IQ E IQ-4 B185
Battlesuit/TL DX A DX-5, Diving Suit-4, NBC Suit-2, Vacc Suit-2 B192
Bicycling DX E DX-4, Driving (Motorcycle)-4 B180
Boating/TL† DX A DX-5, IQ-5 B180
Crewman/TL IQ E IQ-4 B185
Driving/TL† DX A DX-5, IQ-5 B188
Freight Handling/TL IQ A IQ-5 B197
Piloting/TL† DX A IQ-6 B214
Seamanship/TL IQ E IQ-4 B185
Shiphandling/TL† IQ H IQ-6* B220
Spacer/TL IQ E IQ-4 B185
Submarine/TL† DX A IQ-6 B223
Submariner IQ E IQ-4 B185
Teamster IQ A Animal Handling (same)-4, Riding (same)-2 B225

References

  1. B473-479
  2. B423-425

See also

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