- !Tsharg
- "." is For Full-Stop Drum
- "Magic Articles"
- "Two-Gun" Cohen
- $
- 1/2D
- 1920s
- 1930s
- 23 Skidoo
- 2HP
- 2 shields
- 30-Ton Drop Can
- 33-S Sexaroid
- 360ยบ Vision
- 3x3 Eyes (Campaign Seeds)
- 3x3 Eyes (Persons of Interest)
- 3x3 Eyes Creatures
- 3x3 Eyes Magic
- 42 Fedorov Road
- AA
- AI
- AI (THS)
- AOC
- ASAT Interceptor
- AVP
- A British America
- A Cage of Thought
- A Different Take on Imbuements
- A Familiar Path
- A Flaw in the Lens
- A Full Complement
- A Killing Breath
- A Little Bit Psychic
- A Matter of Inches
- A Troubled Land
- A Very Cold War: An Atomic Horror Espionage Adventure For GURPS
- A Westward-Shambling Horde
- Aaron
- Aaron Burr, Jr.
- Abacus
- Abdomen
- Abilities Enhancing Skills
- Abilities Only
- Abilities and Exertion
- Ablative
- Ablative DR
- Able to curse disrespectful descendants or bless devoted ones
- Aboleth
- Abort
- Abort spellcasting
- Abortifacient
- Abortion
- Absent-Mindedness
- Absolute Direction
- Absolute Timing
- Absorption
- Absorption Variable
- Absorptive Change
- Abzu
- Accelerate Time
- Accelerated Aging
- Accelerated Casting
- Accent
- Accessibility
- Accessory
- Accidental Supers
- Accounting
- Accumulated Wounds
- Accuracy
- Accuracy (ranged weapon)
- Accuracy (spell)
- Accurate
- Aces
- Achillesโ Heel
- Achillesโ Heel includes fire as well as wood
- Acid-Resistant
- Acid Jet
- Acid Resistant only
- Acid Spider
- Acidriad
- Acrobatic Defenses
- Acrobatic Dodge
- Acrobatic Guard
- Acrobatic Stand
- Acrobatics
- Acting
- Action
- Action 1: Heroes
- Action 2: Exploits
- Action 3: Furious Fists
- Action 4: Specialists
- Action 5: Dictionary of Danger
- Action 6: Tricked-Out Rides
- Action 7: Mercenaries
- Action 8: Twists
- Action 9: The City
- Action Adventure 1: Templar's Gold
- Action Points
- Action Points and exhausting defense
- Actions After Being Grappled
- Actions After a Grapple
- Active Defense
- Active Defense Rolls
- Active abilities
- Active defence
- Active defenses
- Active use
- Actual Monthly Pay
- Actual time is for one attack only
- Acute Hearing
- Acute Senses
- Acute Taste and Smell
- Acute Touch
- Acute Vision
- Acรณatl
- Ada
- Adaptation Time
- Adaptations and Conversions
- Add a Hand
- Addendum: The Council (Magic Vegas)
- Addiction
- Addictive Bite
- Adding Utility
- Additional Material (General)
- Adjustable Spells
- Administration
- Administrative Rank
- Adolph Hitler
- Adrian Froste
- Advanced Combat
- Advanced Guige Use
- Advanced Healing System
- Advanced Rules for Fatigue and Recovery
- Advanced Wizard
- Advantage
- Advantage (enhancement)
- Advantages as Enhancements
- Adventure
- Adventure Items (Magic Items Catalog)
- Adze
- Aeolus
- Aerial
- Aerie Fighting
- Aesop
- Aesop (species)
- Aetherial Skimmer
- Aethyric Space
- Afanc
- Affect Substantial
- Affected as Dead
- Affected as Living
- Affected by
- Affected by Astral Block, Banish, Pentagram, Repel Spirits, and Turn Spirit
- Affected by Astral Block, Banish, Repel Spirits, and Turn Spirit
- Affected by Astral Block, Repel Spirits, and Turn Spirit
- Affected by Control Zombie, Pentagram, and Turn Zombie
- Affected by Control Zombie and Turn Zombie
- Affected by Magnetism
- Affected by Path of Body, Mind, and Spirit magic
- Affected by Path of Spirit (instead of Body/Mind) magic
- Affected by Pentagram
- Affected by Rust
- Affected by True Faith and Path of Spirit (instead of Body/Mind) magic
- Affected by True Faith and Path of Undead (instead of Body/Mind) magic
- Affected by True Faith and Pentagram
- Affected by spirit spells and rituals
- Affects Insubstantial
- Affects Insubstantial (Selective)
- Affects Others
- Affects Self
- Affects Substantial
- Affects Substantial (Selective)
- Afflicted Casting
- Affliction
- Affliction (advantage)
- Affliction Only
- Affliction examples
- Affliction range cannot exceed Warp range
- Afflictions Only
- Afflictions and Inanimate Objects
- African Myth
- After The End 1: Wastelanders
- After The End 2: The New World
- After the End
- Aftermath
- Aftermath Costs Fatigue
- Aftermath Shutdown
- Afterworld
- Against All Odds
- Agamemnon
- Agatha
- Agatha Hete
- Agatha Witherspoon
- Age Control
- Age and Aging
- Age of Industry Undead
- Agent Atkins
- Aggravated Injury
- Aggressive Parry
- Aggressive Parrying Kick
- Aggressive Tail Parry
- Agnosticism
- Agony
- Agriculture (Ubantu)
- Agronomy
- Agropelter
- Ahuizotl
- Aid will never violate godโs/spiritโs tenets
- Aigamuxa
- Aim
- Aim and Wait
- Aino Minako
- Air Car
- Air College
- Air Devils Of The South Seas
- Air Elemental, Small
- Air Elementals
- Air Jet
- Airship
- Airship World
- Ajihara
- Akatsuki
- Akhenaten
- Al
- Al-Haz
- Al-Wazif
- Alan
- Albany
- Albany-1
- Alberich
- Albert Einstein
- Alberto Santos Dumont
- Albinism
- Albino Alligator
- Alchemical Charms
- Alchemical Items
- Alchemy
- Alchemy (Magic Vegas)
- Alchemy Elixirs
- Alcohol
- Alcohol Tolerance
- Alcoholism
- Aldebaran
- Alertness
- Alex
- Alexander Athanatos
- Alexander XXIII
- Alexander the Great
- Alexius I (Alexius Comnenus)
- Alfheim
- Alfheim (Faerie)
- Alfredo Pagliacci
- Alice Johnson
- Alien, Vampire
- Alien Disadvantages
- Aliens by Size
- All-Out
- All-Out Aim
- All-Out Attack
- All-Out Attack (Determined)
- All-Out Attack (Double)
- All-Out Attack (Feint)
- All-Out Attack (Long)
- All-Out Attack (Ranged)
- All-Out Change Posture
- All-Out Charge
- All-Out Concentrate
- All-Out Defense
- All-Out Evaluate
- All-Out Move
- All-Out Ready
- All-Out and Committed Attacks When Grappling
- All Things Considered - Kal'El of Krypton
- All but skull
- All or Nothing
- All the Epic Ways
- Alla Breve
- Allan Pinkerton
- Allergy
- Alliance Terradyne
- Allies
- Allosaurus
- Allure
- Ally or Asset?
- Alpha
- AlphaCoronae's Assorted Fictional Weapons
- AlphaCoronae's Assorted IRL Weapons
- AlphaCoronae's Collected Spacetech
- Alpha (colony)
- Alpha (race)
- Alpha and Omega
- Alphabet Arcane
- Alphabet of the Anunnakku
- Alphans
- Alpine Landslip
- Altered Time Rate
- Alternate
- Alternate Air War
- Alternate Dungeons
- Alternate Feint
- Alternate Form
- Alternate Form Innate Attack
- Alternate GURPS
- Alternate Guns Specialties and Techniques
- Alternate History Fantasy
- Alternate Identity
- Alternate Locations
- Alternate Magic Rituals
- Alternate Past
- Alternate Politics
- Alternative
- Alternative Abilities
- Alternative Attacks
- Alternative Disadvantages
- Alternative Enhancements
- Alternative GURPS
- Alternative Move
- Alternative Ritual Path Magic
- Alternative Sexuality Quirks
- Alternatives to Alternative Attacks
- Altitude Sickness
- Aluriel
- Alvar
- Always On
- Always On (limitation)
- Always On (status)
- Amalle
- Amarok
- Ambidexterity
- Amelia wil Tesla Saillune
- American Myth
- Amikiri
- Ammit
- Ammo Options
- Ammunition of 1950 to 2000
- Ammunition of GURPS Old West
- Ammunition of World War I
- Ammunition of World War II
- Amnesia
- Amphibian and Reptile (meta traits)
- Amphibious
- Amphibious RATS
- Amphisbaena
- Amra the Lion
- Amy