Magic Rituals is the B237 tiered system for reduced needs and FP reduction at high skill.
Not to be confused with the optional Ritual Magic rules, or Magery (Path/Book) which used to be Ritual Magic in 3e.
Alternate Magic Rituals on M9 allows a potential +1 bonus by doubling the casting time, and penalties for omitting requirements that the base skill requires.
quotes[]
Kromm on 7 March 2021 at http://forums.sjgames.com/showpost.php?p=2370530&postcount=19
- If you have skill 9 or less, you're hosed – both hands have to be free.
- If you have skill 10-14, you must speak and gesture, but sure, you can gesture with your weapon, or the fingers of the hand holding the weapon, and that's good enough; you don't need empty hands.
- At skill 15-19, gestures are largely irrelevant because "a word" will do; if you're silenced or whatever, and must gesture, see above.
- At skill 20+, it truly doesn't matter.
- If your weapon counts as a Staff, you can use it not only to gesture, but also to reduce distance to your subject. With Regular spells, this is like a free (in terms of points) +1 or +2 to skill. That's the single biggest reason to carry such an item.