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This list of Making and Breaking College spells is a reformatting of the list at the GURPS Repository with spells from other canonical sources and Enchantment information (including energy cost) added
†: Spell is VH.
Underlined material is from Classic
"M": does the spell require Magery to learn
PC: Prerequisite Count
Prerequisite Count Needed Prerequisite Count of some spells needs to be calculated
Spell M Prerequisites PC Enchantment
Energy
Item Notes Book, Page
Animate Object† Y Magery 2 and 3 Shape spells 6 varies/2,000 any/J, S, W [1]/[3T, 4] Magic p. 117
Annihilation† Y Magery 3, Disintegrate, and either Deathtouch or Steal Vitality Magic: Death Spells, p. 16
Awaken Craft Spirit N Inspired Creation and Sense Spirit 3 NA NA NA Magic p. 115
Clean N Restore 2 100/30 per lb./varies S, W, cleaning instrument/Any/area# [2]/[1] Magic p. 116; Classic: Technomancer p 25
Contract Object† Y Magery 3 and Transform Object 15 800 J, S, W [3, 4] Magic p. 120
Copy N Dye and 1 written Language at Accented 5 NA NA NA Magic p. 116
Destabilization† Y Magery 3, Annihilation, and Explode Magic: Death Spells, p. 16
Disintegrate† Y Magery 2, Shatter, Ruin, Earth to Air, Destroy Air, and Destroy Water 17 1,500 W, S, G [3] Magic p. 120
Draw Together Shards† Y Repair, Trace, and Apportation Alphabet Arcane, p. 9
Dye N Restore and Colors 4 NA NA NA Magic p. 116
Enlarge Object† N Extend Object 16 800 J, S, W [3T, 4] Magic p. 120
Explode† Y Magery 2, Shatter, and Apportation 8 1,000 G, S, W [3T] Magic p. 118
Explosive Mine † Y Magery 3 and at least 10 Making and Breaking spells, including Explode 10 Magic: Artillery Spells p. 19
Extend Object† Y Magery 3 and Transform Object 15 800 J, S, W [3T, 4] Magic p. 120
Fasten N Knot 10 90 per yd rope, chain [1] Magic p. 118
Find Weakness N 1 spell from each of 4 elements 4 100 J [3] Magic p. 116
Immediate Action Apportation or Find Weakness NA NA NA Classic: Technomancer p. 25
Inscribe N Simple Illusion and Copy 7 20 x cost/30 any/stylus, brush, etc Perm/[1] Magic p. 97
Inspired Creation† N None 0 NA NA NA Magic p. 115
Knot N Stiffen 9 20/foot rope [1] Magic p. 117
Mapmaker N Inscribe and Measurement 9 100/300 scroll/S, W [2]/[3] Magic p. 118
Minefield † Y Magery 4 and Explosive Mine 11 Magic: Artillery Spells p. 19
Mystic Mark N Dye and Trace 9 30/300 any/S, W, writing instrument perm/[3] Magic p. 119
Rebuild/TL† Y Magery 3, Repair, Create Object, and 3 spells of each element 22 NA NA Perm Magic p. 177
Rejoin N Weaken and Restore 7 NA NA NA Magic p. 116
Repair Y Magery 2 and Rejoin 8 NA NA NA Magic p. 118
Reshape Y Magery 1, Weaken, and either Shape Earth or Shape Plant 7 500 Glove [3] Magic p. 117
Restore N Find Weakness or Simple Illusion 1 NA NA NA Magic p. 116
Rive† Y Magery 2 and Shatter 7 1,000 Glove, S, W [3T-strike] Magic p. 117
Ruin Y Magery 1, Weaken, and Decay 8 NA NA NA Magic p. 118
Self-Repairing Y Magery 2, Repair, and Secret Spell (Self-Repairing) 9 Pyramid 3/76: Dungeon Fantasy IV, p. 15
Sharpen N Repair 9 NA NA See Puissance Magic p. 118
Shatter Y Magery 1 and Weaken 6 500 W, S, G [3T] Magic p. 116
Shatterproof N Repair and Shatter 10 400 any [1] Magic p. 118
Shrink Object† N Contract Object 16 800 J, S, W [3T, 4] Magic p. 120
Soilproof N Materialize 3 400/100 x cost J, S, W/area [3]/[1] Magic p. 116; Thaumatology: Urban Magics, p. 33
Soul Creation N Inspired Creation 1 5 per day to make item Perm [1] Classic: Magic Items 3 p. 31
Stiffen N Rejoin 8 NA NA NA Magic p. 117
Tack (A) N None 0 25 Magic: The Least of Spells p. 12
Toughen N Shatterproof 11 NA NA See Fortify Magic p. 119
Transfigure Object† Y Magery 3, Transform Object, and Secret Spell (Transfigure Object) Pyramid 3/76: Dungeon Fantasy IV, p. 15
Transform Object Y M2, Reshape, 4 Create spells 1,000 J, S, W [3, 4] Magic p. 120
Transparency N Dye and Stone to Earth 9 850/400*(1+SM) J, S, W [3]/[1] Magic p. 119
Weaken N Find Weakness 5 200 W, S, G [3T] Magic p. 116
Weapon Self† Y Magery 2, Apportation, and 6 Making and Breaking spells including Reshape 12 2,000/500 per lb. J/Wep [2] Magic p. 119
Wizardly Workshop (A) N None 0 25 Magic: The Least of Spells p. 12

Item Class Table[]

Code Class of Item
A armor or clothing
Am Amulet (not to be confused with an Alchemy Amulet)
Ar Arrow
B Brush
C Clothing
CN Compass Needle
Cl cloak
Com Computer
Con Container
Cr Crypt or Coffin
Fig Figurine
G Glove (single)
Gs Gloves (pair)
H Helmet, Crown or other headgear,
J jewelry; e.g., an amulet or ring
Md Modem
Mi Mirror
MW Missile Weapon
Q Quiver
R Rug or Mat
S staff – any rod-shaped piece of organic material up to 6 feet long
Sh Shoes or other Footwear
Sl Shield
Sp Spectacles
T Timepiece
W wand
Wep weapon

General Enchantment Notes[]

  • [1] Always on. Works at all times without the addition of a Power spell
  • [2] Allows the user to cast the spell, but only on himself.
  • [3] Allows the user to cast the spell exactly as if he knew it himself.
  • [3T] Allows the user to cast the spell by touching the subject.
  • [4] Mage only. If any spell on the item has this restriction, it extends to all spells on the item.
  • [5] Cost of magical materials required.
  • # There are exceptions to the value given; see the original spell description

Special Notes[]

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