"A maneuver is an action taken during combat."
Maneuvers (Combat Lite)[edit | edit source]
"Each turn, you must choose one of the following maneuvers: Aim, All-Out Attack, All-Out Defense, Attack, Change Posture, Concentrate, Do Nothing, Evaluate, Feint, Move, Move and Attack, Ready, or Wait."
Maneuver | Description | Active Defense | Movement |
---|---|---|---|
Aim | Aim a ranged weapon to get its Accuracy bonus | Any* | Step |
All-Out Attack | Attack at a bonus or multiple times | None | Half Move |
All-Out Defense | Increased or double defense | Any† | Varies |
Attack | unarmed or with a weapon | Any | Step |
Change Posture | Stand up, sit down, etc. | Any | None |
Concentrate | Focus on a mental task | Any* | Step |
Do Nothing | Take no action but recover from stun | Any‡ | None |
Evaluate | Study a foe prior to a melee attack | Any | Step |
Feint | Fake a melee attack | Any | Step |
Move | Do nothing but move | Any | Full Move |
Move and Attack | Move and attack at a penalty | No Parry | Full Move |
Ready | Prepare a weapon or other item | Any | Step |
Wait | Hold yourself in readiness to act | Any | Varies |
* Taking an active defense may spoil your aim or concentration.
† Gives +2 to Dodge, Block, or Parry, or allows two defenses against each attack.
‡ Defenses are at -4 if taking Do Nothing due to stun.
The chapter on Combat gives finer details on each of these Maneuvers[1]
Classic Edition Note[edit | edit source]
Classic: Martial Arts used the term "Maneuver" to also describe what are now called Techniques in 4e.
References[edit | edit source]
- Basic Set pg 325, 551
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