"A maneuver is an action taken during combat."
Maneuvers (Combat Lite)[edit | edit source]
"Each turn, you must choose one of the following maneuvers: Aim, All-Out Attack, All-Out Defense, Attack, Change Posture, Concentrate, Do Nothing, Evaluate, Feint, Move, Move and Attack, Ready, or Wait."
|Aim||Aim a ranged weapon to get its Accuracy bonus||Any*||Step|
|All-Out Attack||Attack at a bonus or multiple times||None||Half Move|
|All-Out Defense||Increased or double defense||Any†||Varies|
|Attack||unarmed or with a weapon||Any||Step|
|Change Posture||Stand up, sit down, etc.||Any||None|
|Concentrate||Focus on a mental task||Any*||Step|
|Do Nothing||Take no action but recover from stun||Any‡||None|
|Evaluate||Study a foe prior to a melee attack||Any||Step|
|Feint||Fake a melee attack||Any||Step|
|Move||Do nothing but move||Any||Full Move|
|Move and Attack||Move and attack at a penalty||No Parry||Full Move|
|Ready||Prepare a weapon or other item||Any||Step|
|Wait||Hold yourself in readiness to act||Any||Varies|
* Taking an active defense may spoil your aim or concentration.
† Gives +2 to Dodge, Block, or Parry, or allows two defenses against each attack.
‡ Defenses are at -4 if taking Do Nothing due to stun.
The chapter on Combat gives finer details on each of these Maneuvers
Classic Edition Note[edit | edit source]
References[edit | edit source]
- Basic Set pg 325, 551
- Basic Set 364-6