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GURPS Martial Arts: Technical Grappling (2013) is a supplement for GURPS Martial Arts written by Douglas Cole.

How Tough is My Stuff[]

When fighting zombies or gear-rending claw-creatures, you can use this optional rule to roll for HT when gear is grabbed.[1]

HT Example
HT 8 T-shirts, sweatpants
HT 10 Windbreakers, Oxford-cloth shirts, sweaters
HT 12 Most armor; jackets, sweatshirts, jeans, gi pants, backpacks; fitness clothing

such as wrestling singlets and sports bras

HT 14 Judo gi tops; military load-bearing equipment; possibly fantasy equivalents like

Delver's Webbing[2]

Examples[]

Forums[]

Cole[]

Gaming Ballistic[]

GURPS 101:HT-and-Fatigue Points (2014/01/09)

Note that a lot of grappling attacks allow rolls vs. HT, and a very high HT can render you very, very resistant (nearly immune) to anyone but the strongest and most skilled. The percentages are extreme enough to make me almost want to waive the โ€œspending Control Points can never drop your foeโ€™s resistance roll lower than HTโ€ that we introduced in Technical Grappling to prevent an epidemic of crippled limbs!

Less Technical Grappling (GURPS. 2017/04/26) has charts

See Also[]

Errata[]

References[]

  1. โ†‘ from "How Tough Is My Stuff?", Technical Grappling, p.8
  2. โ†‘ Fanon
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