"Meatbags" is slang for Zombies. (Note that this is a local usage, but the locality is a as-yet unnamed worldline)
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stats
Undead Meta-trait
Common Meatbag Racial template+1 ST, -2 IQ, +5 HP in the dark
Special Meatbag template+4 ST, -2 IQ, +3 HT, +9 HP in the dark
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Common Meatbag Variety
- These mindless cretins are driven by a lust for violence. Their smell reveals their presence first.
ST 11 DX 10 IQ 8 HT 10 HP 10 (+5 HP in dark)
- Advantages
- High Pain Threshold while in the dark; Undead; Single-minded;
- Disadvantages
- Automaton; Fragile Unnatural, triggered by light;
- Punch
- skill 10, thr dmg crush
- Notes
- They smell like cadavers. They die instantly at -1xHP in the light.
Special Meatbag Variety
- These ravagous monsters are even more violent and wholly unnatural then their lesser kin.
ST 14 DX 12 IQ 8 HT 13 HP 10 (+9 HP in dark)
- Punch
- Brawling 13, 1d crushing not checked
- Kick
- Brawling 13, 1d crushing not checked
- Bite
- Brawling 13, 1d+1 imp; HT+1 against poison? Disease? not checked
Template:Bestiary
Illumination
Meatbags are weak in the light, and stronger in the dark.
Dark in these cases is defined as anything darker then -3. Accoring to Kromm Flashlights reduce darkness penalties to -3, so they count as light, whereas moonlight (penalty?) doesn't.
In the unusual case of Meatbags actually being in direct sunlight, treat this as unhealthy, but not instant-death harmful. Under prolonged exposure (maybe every hour?) they'd roll HT verse 1 HP loss. They'll generally avoid sunlight (and bright places in general).