Spell
|
M
|
Prerequisites
|
PC
|
Enchantment Energy
|
Item
|
Notes
|
Book, Page
|
Bless
|
Y |
Magery 2 and 2 spells each from 10 colleges
|
20
|
100/500/5000
|
any
|
[1] |
Magic p. 129
|
Catch Spell†
|
Y |
Magery 2, DX 12+, and Return Missile
|
2
|
300 (one spell) 1,200 (all spells)
|
Glove
|
[3, 4] |
Magic p. 123
|
Charge Powerstone†
|
Y |
Magery 3, Powerstone, and Lend Energy
|
12
|
3000
|
gem
|
Doubles Powerstone recharge rate
Any failure with spell destroys the item
|
Magic p. 126/Classic: Grimoire p. 74
|
Conceal Magic
|
Y |
Detect Magic
|
1
|
100 to 500
|
any
|
[1] |
Magic p. 122, Thaumatology: Urban Magics
|
Counterspell
|
Y |
Magery 1 and spell being countered
|
0
|
500#
|
any
|
[1] |
Basic Set, p. 250; Magic p. 121
|
Curse
|
Y |
Magery 2 and 2 spells each from 10 colleges
|
20
|
30/100/200
|
any
|
[1] |
Magic p. 129
|
Dispel Magic
|
Y |
Counterspell and at least 12 other spells
|
13
|
NA
|
NA
|
NA |
Basic Set, p. 250; Magic p. 126
|
Dispel Spark†
|
Y |
Magery 3, Drain Mana, and Remove Aura
|
|
|
|
|
Magic: Death Spells, p. 17
|
Displace Spell
|
Y |
Suspend Magic
|
10
|
1,000
|
J, S, W
|
[3, 4] |
Magic p. 124, Thaumatology: Urban Magics
|
Drain Magery†
|
Y |
Magery 3 and Suspend Magery
|
21
|
NA
|
NA
|
NA |
Magic p. 130
|
Drain Mana†
|
Y |
Dispel Magic and Suspend Mana
|
14
|
NA
|
NA
|
NA |
Magic p. 127
|
Dread Curse†
|
Y |
Magery 3 and Curse
|
|
|
|
|
Magic: Death Spells, p. 17
|
End Scene
|
N |
None
|
0
|
|
|
|
Pyramid 3/28: Thaumatology II, p. 37
|
False Aura
|
Y |
Conceal Magic and Aura
|
5
|
100/300
|
any
|
[1] |
Magic p. 122
|
Great Ward
|
Y |
Magery 2 and Ward
|
1
|
NA
|
NA
|
NA |
Magic p. 122
|
Hang Spell
|
Y |
Delay
|
16
|
NA
|
NA
|
NA |
Magic p. 128; Pyramid 3/60: Dungeon Fantasy III, p. 6; Thaumatology: Urban Magics
|
Internalize Elixir
|
Y |
Magery 1, Detect Magic, and Know Recipie
|
|
|
|
|
Pyramid 3/28: Thaumatology II, p. 10
|
Lend Spell
|
Y |
Magery 1, Lend Skill, and 1 spell each from 6 colleges
|
11
|
1,000
|
J, S, W
|
[3, 4] |
Magic p. 126
|
Ley Buffer
|
Y |
Magery 1 and Ley Tap
|
|
|
|
|
Thaumatology: Urban Magics, p. 20
|
Ley Line Creation
|
Y |
Seek Ley Line and Apportation
|
|
|
|
|
Thaumatology: Urban Magics, p. 21
|
Ley Supply
|
Y |
Ley Tap and either Lend Energy or Minor Draw Power
|
|
|
|
|
Thaumatology: Urban Magics, p. 20
|
Magic Resistance
|
Y |
Magery 1 and 1 spell each from 7 colleges
|
7
|
300 per point/200 per point
|
W, S, Wep, J/any
|
[2]#/item# |
Magic p. 123
|
Mana Storm†
|
Y
|
Magery 4, Drain Mana, and Restore Man
|
|
|
|
|
Magic: Artillery Spells p. 19-20
|
Mana Vortex
|
Y |
Magery 2, Lend Energy, Sense Danger, Sense Mana, and Secret Spell (Mana Vortex).
|
|
|
|
|
Magic Styles: Dungeon Magic, p. 27; Thaumatology: Urban Magics
|
Maintain Spell†
|
Y |
Link
|
17
|
NA
|
NA
|
NA |
Magic p. 128; Thaumatology: Urban Magics
|
Penetrating Spell
|
Y |
Delay and Find Weakness
|
16
|
NA
|
NA
|
NA |
Magic p. 123
|
Pentagram
|
Y |
Spell Shield
|
9
|
10#
|
area
|
[1]# |
Magic p. 124; Thaumatology: Urban Magics
|
Preemptive Experience†
|
N |
None
|
0
|
|
|
|
Pyramid 3/28: Thaumatology II, p. 37
|
Punishment Circle†
|
Y
|
Magery 3 and either Pentagram or Repel Spirits
|
|
|
|
|
Magic: Artillery Spells p. 19-20
|
Raise Cone of Power
|
Y |
Lend Energy and either Pentagram or Restore Mana
|
|
|
|
|
GURPS Thaumatology, p. 52
|
Reflect
|
Y |
Ward
|
1
|
NA
|
NA
|
NA |
Magic p. 122; Thaumatology: Urban Magics
|
Remove Aura
|
Y |
Dispel Magic and Aura
|
14
|
300/1,500
|
J, S, W/C, J
|
[3T, 4]/[1] |
Magic p. 127
|
Remove Curse
|
Y |
Magery 2 and 1 spell from each of 15 colleges
|
15
|
NA
|
NA
|
NA |
Magic p. 126; Thaumatology: Urban Magics
|
Restore Mana†
|
Y |
Dispel Magic and Suspend Mana
|
14
|
NA
|
NA
|
NA |
Magic p. 128; Thaumatology: Urban Magics
|
Scryfool
|
Y |
Magery 2, Sense Observation, and Simple Illusion
|
3
|
300/1,000
|
J, S, W/pair of items
|
[2]/[1] |
Magic p. 123; Classic: Grimoire p 74
|
Scryguard
|
Y
|
Magery 1
|
0
|
500#
|
Any
|
[1, [note 1]] |
GURPS Fantasy, p. 170; Thaumatology: Urban Magics
|
Scrywall
|
Y |
Scryguard
|
1
|
200 per ft^3#/300 per yd radius
|
Container/Rug or Area
|
[1] |
Magic p. 122; Thaumatology: Urban Magics, p. 33
|
Seek Magic
|
Y |
Detect Magic
|
1
|
1,200
|
J, S, W
|
[3] |
Magic p. 102
|
Self-Destruct
|
Y
|
Magery 1 and at least one spell from each of 10 different colleges or from Fire, Meta-Spells, Necromantic College possibly including Explode
|
10
|
|
|
|
Magic: Artillery Spells p. 23
|
Sovereign Countermagic
|
Y |
Magery 3, Analyze Magic, Dispel Magic, and Secret Spell (Sovereign CountermagicThaumatology: Urban Magics.
|
|
|
|
|
Magic Styles: Dungeon Magic, p. 28
|
Sovereign Ward
|
Y |
Magery 3, Dispel Magic, Ward, and Secret Spell (Sovereign WardThaumatology: Urban Magics.
|
|
|
|
|
Magic Styles: Dungeon Magic, p. 28
|
Spell Shield
|
Y |
Magery 2, Scryguard, and Magic Resistance
|
8
|
250 per ft^3#/400 per yd radius
|
Con/Rug or area
|
[1] |
Magic p. 124
|
Spell Wall
|
Y |
Spell Shield
|
9
|
100 x cost
|
area
|
[1] |
Magic p. 124; Thaumatology: Urban Magics
|
Spellguard†
|
Y |
Dispel Magic
|
14
|
500/100 x cost
|
J, S, W
|
[3, 4]/[1] |
Magic p. 127; Thaumatology: Urban Magics
|
Steal Spell†
|
Y |
Lend Spell and Great Ward
|
13
|
NA
|
NA
|
NA |
Magic p. 127
|
Suspend Curse
|
Y |
Magery 1 and 1 spell each from 12 colleges
|
12
|
NA
|
NA
|
NA |
Magic p. 125
|
Suspend Magery†
|
Y
|
Magery 2 and 2 spells each from 10 colleges
|
20
|
2,200
|
C, J
|
[1] |
Magic p. 130
|
Suspend Magic
|
Y |
Suspend Spell and 8 other spells
|
8
|
1,500
|
J, S, W
|
[3, 4] |
Magic p. 123
|
Suspend Mana†
|
Y |
Suspend Magic and 1 spell each from 10 colleges
|
10
|
NA
|
NA
|
NA |
Magic p. 125
|
Suspend Spell
|
Y |
Magery 1
|
0
|
500
|
J, S, W
|
[3, 4] |
Magic p. 121; Thaumatology: Urban Magics
|
Telecast†
|
Y |
Magery 3, Teleport, Wizard Eye, and 1 spell each from 10 colleges
|
12
|
1,900
|
carved eyeball
|
[3, 4] |
Magic p. 128
|
Thaumatomancy (A)
|
N
|
None
|
0
|
25
|
|
|
Magic: The Least of Spells p. 12
|
Throw Spell†
|
Y |
Delay and Catch Spell
|
16
|
2,500
|
MW
|
same as missle spell
|
Magic p. 128
|
Use Item (A)
|
N
|
None
|
0
|
25
|
|
|
Magic: The Least of Spells p. 12-13
|
Void Bolt
|
Y
|
Magery 4, 4 Essential element spells of different colleges, and 4 missile spells, 1 from each of the Essential element spells taken as prerequisites
|
|
|
|
|
Pyramid 3/25: Epic Magic, p. 19
|
Ward
|
Y |
Magery 1
|
0
|
NA
|
NA
|
NA |
Magic p. 122; Thaumatology: Urban Magics
|