While most Monster Hunters monsters are supernatural, with occasional superscience, Applied Xenology is all about aliens, technology, and a whole lot of superscience.
New Creatures[]
Aliens[]
- Devourers / Gels -- A naturally blobby creature that can emulate bodies they consume. Very reminiscent of the biomass-consuming creature from The Thing, which also inspired Horror's Metamorphic Invader.[1]
- Greys -- Classic aliens--small, gray, and , like the Zetans of Fallout or the Furons of Destroy All Humans. The main gimmick of Greys is their superscience shenanigans, which typically revolve around clones, lasers, and bioengineering. Greys can be sympathetic villains, looking to keep their species from going extinct--but their habit of abduction always lands them into bad guy territory.
- Insectoids -- They're big and lay eggs in living and freshly-dead people. Tough armor, rather fast. Game over, man, game over! Similar archetype to the terrifying Gray Widower from The Mist.
- SIDEBAR -- Androids -- These are humanlike androids, with tough bodies and concealed weapons. They're fairly similar to a Terminator from Terminator, or a Redjack android from Reign of Steel. Their writeup is rather labor-intensive, however, and would be relatively quick to fall apart.
- Nordics -- Beautiful, humanlike aliens, with a long-running plan of convincing humans that they're gods. They get the name "Nordics" from their old habit of looking like idealized Norse folks, but there are countless variations of Nordics that look vastly different, being appropriate to whatever form feels most popular in a region.
- Phasites -- Energy-based aliens that, for some reason or another, have gotten stuck on Earth, where they are relatively vulnerable. They can however, exist in plasma form, such as in a novelty plasma ball lamp--or, more dangerously, as a slight current within the human nervous system! Phasites are hard to hurt, and can jump between bodies. However, they can be contained by energy fields (don't cross the streams!) or, in more esoteric cases, with binding magic (if your martial artist can punch ghosts, they can grab phasites). They are intelligent, however, and may even be good allies if they can bond with a sturdy host--such as a Champion with Regeneration! Remarkably similar to Larry Trainor's "Negative Spirit" from Doom Patrol.
- Reptoids -- Muscular reptilian aliens that have a habit of disappearing into the deep Earth for long periods of time, such as the Silurians from Dr. Who (although as native Earthlings, those were technically not "aliens"!). Although a cinematic campaign might have a whole secret network of Reptoids, a more grounded TV-drama game may just have a Reptoid or two making folks disappear, while masquerading as humans.
- Stalkers -- A simple placeholder name for a mighty "big game hunter" alien, looking for worthy prey. In a world with werewolves, demons and giant slimes, it's possible that one joins the team, just to track down the biggest and baddest threats Earth has to offer.
Microbes and Plagues[]
(tba)
See Also[]
References[]
- โ GURPS Horror, p.85