Move and Attack combines the Attack and Move maneuvers but the attack is similar to a Wild Swing and gets a -4 penalty.
newness[]
3e had nothing like this, Move was the only maneuver which used movement points (AOA ignored them, AOD was always 1 step)
martial arts[]
MA107 has the Substitute slam rule
Supers[]
pg 27 for Extra Attack
- a hero with this ability can add Talent to the limit of 9 on attack skill for a Move and Attack
technical grappling[]
page 21 included 2 new rules which are easily overlooked since they aren't actually grappling related:
- If you want to slam or shove someone and then keep moving,
you may do so!
- For a slam that continues through the target,
subtract the damage rolled by the target from any remaining Move.
- For a shove, you may continue if you push
your opponent out of your path.
Quotes[]
2007[]
February 28: Krommm on why Ranged MAA doesn't take the -4 or cap of 9 like melee does: http://forums.sjgames.com/showpost.php?p=366462&postcount=48
March 1st: Kromm on no combo with Deceptive Attack: http://forums.sjgames.com/showpost.php?p=366887&postcount=60
2013[]
Kromm on it being a -1 to a technique to buy off the -2 to incidental rolls, and another -1 to remove the inability to use a certain defense.
https://web.archive.org/web/20180109045612/http://forums.sjgames.com/showthread.php?t=118100
The -1 for removing the cap of 9 and the -1 for allowing retreats was already in the book.
He also added:
- Another common stipulation is that this is always a form of extra effort; this adds +1 to the default (making it easier to do) but levies a flat cost of 1 FP per use.
This sort of equates +1 on techniques with -5% limitations on advantages.