This list of Movement College spells is a reformatting of the list at the GURPS Repository with spells from other canonical sources and Enchantment information (including energy cost) added |
- †: Spell is VH.
Underlined material is from Classic
"M": does the spell require Magery to learn
PC: Prerequisite Count
Prerequisite Count Needed | Prerequisite Count of some spells needs to be calculated |
Spell | M | Prerequisites | PC | Enchantment Energy |
Item | Notes | Book, Page |
---|---|---|---|---|---|---|---|
Air Vortex | Y | Magery 2, Body of Air, and Windstorm | 5 | 1,200 | S | [3, 4] | Magic p. 26 |
Apportation | Y | Magery 1 | 0 | 900 | S | [3, 4] | Basic Set, p. 251; Magic p. 142 |
Beacon | N | Teleport, Timeport, or Plane Shift | 5 | varies | area/any | [1]/Perm portal | Magic p. 83 |
Blink | N | Teleport | 5 | 800 | C, J | [2] | Magic p. 148 |
Blink Other† | N | Blink | 6 | 1,600 | J, S, W | [2] | Magic p. 148 |
Cloud-Vaulting† | Y | Magery 2, Jump, and Walk on Air | 12 | 2,500/2,000 | Sh/J, S, W | [2]/[3, 4] | Magic p. 148 |
Cloud-Walking | N | Walk on Air and Walk on Water | 9 | 500 | J, S, Sh, W | [2] | Magic p. 148 |
Collision† | Y | Magery 4 and at least 10 Movement spells including Poltergeist and Pull | 10 | Magic: Artillery Spells p. 21 | |||
Crushing Fist† | Y | Magery 4 and at least 10 Movement spells, including Distant Blow and Wizard Han | 10 | Magic: Artillery Spells p. 21 | |||
Cushion (A) | N | None | 0 | 25 | Magic: The Least of Spells p. 14 | ||
Dancing Object (Air-Golem)[note 1] | Y | Magery 2 and Apportation | 1 | 400 | any | [1] | Magic p. 144 Classic Magic p 61 |
Deflect Missile | Apportation | 1 | 200/2,000 | J, Sl, W/Wep | |||
Disruption† | Y | Magery 3 and any 10 Movement spells, including Manipulate and Undo | 10 | Magic: Death Spells, p. 17 | |||
Distant Blow | Y | Magery 2 and Apportation | 1 | 1,000 per lb. | Wep | [3] | Magic p. 144 |
Divert Teleport† | Y | Mager 3 and Trace Teleport | 6 | 700 | any | [3, 4] | Magic p. 84 |
Ethereal Body† | N | 6 Movement spells, or Magery 3 and Body of Air | 4 | 3,000 (cape: 8,000)/100 | S, W, J, cape/gem | [2]/[1, 5 $500 gem] | Magic p. 146 |
Flee (A) | N | None | 0 | 25 | Magic: The Least of Spells p. 14 | ||
Flight† | Y | Magery 2 and Levitation | 2 | 2,500 | J, S, W | [2] | Magic p. 145; Fantasy, p. 171 |
Flying Carpet† | Y | Flight, or Magery 2 and Walk on Air | 3 | 200 x cost | Carpet | [1] | Magic p. 145 |
Force Ball† | Y | Magery 4, Catch Spell, Force Dome, and Sense Foes | Magic: Artillery Spells p. 24-25 | ||||
Freedom | Y | 3 Body Control spells, 3 Movement spells, and 3 Protection and Warning spells | 9 | 500 per point | C, J | [1] | Magic p. 148 |
Glue | N | Haste | 1 | 900/300 | W, S, J/area | [3]/[1] | Magic p. 142 |
Grease | N | Haste | 1 | 700/100 x cost/350 | J, S, W/area/Footware | [3]/[1]/[1, 2] | Magic p. 142; Classic: Grimoire p 79 |
Great Deflect Missile | Y | Magery 2, Secret Spell (Great Deflect Missile), and Deflect Missile | 2 | Pyramid 3/4: Magic on the Battlefield, p. 9 and Magic Styles: Dungeon Magic | |||
Great Haste† | Y | Magery 1, IQ 12+, and Haste | 1 | 2,000 | S, A, J | [2] | Basic Set, p. 251; Magic p. 146 |
Hail of Lead | Haste, Immediate Action | varies | gun | [1] | Classic: Technomancer p 26 | ||
Haste | N | None | 0 | 250 per point | S, J | [2] | Basic Set, p. 251; Magic p. 142 |
Hawk Flight† | N | Flight | 3 | 3,000 | S, W, J | [2, 4] | Magic p. 146 |
Hinder | N | Clumsiness or Haste | 1 | 600 | S | [3, 4] | Basic Set, p. 244; Magic p. 36 |
Hold Fast | Y | Apportation | 1 | 500 | J, Sh# | [1] | Magic p. 143 |
Homing Missile | Q 13+, Seeker and Curse-Missile, Explosive Fireball, Fireball, High-Explosive Fireball, Ice Dagger, Ice Sphere, Shaped-Charge
Fireball, Stone Missile or Winged Knife |
900 | magic Wep# | [3] | Classic: Technomancer p. 26 | ||
Increase Burden | Y | Apportation | 1 | J, S, W | 400 | [3] | Magic p. 143; Classic: Grimoire p. 79 |
Jump | Y | Apportation | 1 | 250 per point | J, S, Sh# | [3] | Magic p. 143 |
Levitation | Y | Apportation | 1 | 800/700 per hex | S, W, J/Rug | [2]/[2. 5 $1,000 per hex] | Magic p. 143, Fantasy, p. 171/Classic: Magic p 70 |
Ley Float | Y | Magery 3, Enchant, and Ley Supply | 12 | 1,200 | S, W | [3T, 4] | Thaumatology: Urban Magics, p. 20 |
Ley Running | Y | Seek Ley Line and Haste | 1 | 900 | J, F | [2] | Thaumatology: Urban Magics, p. 19 |
Ley Vehicle | Y | Ley Float and Ley Running | Thaumatology: Urban Magics, p. 19 | ||||
Light Tread | N | Apportation and Shape Earth | 3 | 400 | Sh# | [2] | Magic p. 145 |
Lighten Burden | Y | Apportation | 1 | 300 (25% reduction)/
600 (50% reduction) |
backpack | [1] | Magic p. 143; Fantasy, p. 171 |
Lockmaster | Y | Magery 2 and Apportation | 1 | 2,000 | platinum key | [3, 5 ($800)] | Basic Set, p. 251; Magic p. 144 |
Locksmith | Y | Apportation | 1 | 1,000 | gold key | [3, 5 ($300)] | Magic p. 143 |
Long March | Y | Magery 1 and Clumsiness or Debility | 1 | 400/300 | J, S, W/Sh# | [3, 4]/[1, 2] | Magic p. 143 |
Magic Bullet | Poltergeist | 700 | gun | [1] | Classic: Technomancer p. 26 | ||
Manipulate | Y | Locksmith | 2 | 600 | W, S, G | [3] | Magic p. 145 |
Open Door (A) | N | None | 0 | 25 | Magic: The Least of Spells p. 14 | ||
Quarter† | Y | Magery 3 and any 10 Movement spells, including Pull and Repel | 10 | Magic: Death Spells, p. 18 | |||
Quick March | Y | Magery 1 and Haste | 1 | 400 | Sh, J | [2] | Magic p. 144; Fantasy, p. 171 |
Poltergeist | Y | Apportation | 1 | 1,000 | S, W | [3, 4] | Magic p. 144 |
Pull | Y | Magery 2 and 4 Movement spells including Levitation | 4 | 250/varies | J, S, W/area | [3, 4]/[1] | Magic p. 146 |
Rapid Journey† | Y | Magery 3 and either Teleport or Timeport | 5 | 5,000 | S, W | [3, 4] | Magic p. 82 |
Reduce Recoil | varies | MW | [1] | Classic: Technomancer p. 26 | |||
Remove Fetus | N | Ease Labor and either Minor Healing or Apportation | GURPS Bio-Tech, p. 32 | ||||
Repel | Y | Magery 2 and 4 Movement spells including Levitation | 4 | 250/area | J, S, W/area | [3, 4]/[1] | Magic p. 146 |
Reorient (A) | N | None | 0 | 25 | Magic: The Least of Spells p. 10 | ||
Sink (A) | N | None | 0 | 25 | Magic: The Least of Spells p. 14 | ||
Slasher† | Y | Magery 4 and at least 10 Movement spells including Dancing Object and Winged Knife | 10 | Magic: Artillery Spells p. 22 | |||
Slide | Y | Apportation and Grease | 3 | 350 | J, Sh | [2] | Magic p. 145 |
Slow | Y | Magery 1, Haste, and Hinder | 2 | 1,000/500 | S, W/J, Sh | [3, 4]/[1] | Magic p. 145 |
Slow Fall | Y | Apportation | 1 | 1,000 | C, J | [3] | Magic p. 144 |
Steady Hand | N | None | 0 | 120 | gun, camera# | [2] | Classic: Technomancer p. 26 |
Swim | N | Shape Water and Levitation | 6 | 1,000 | S, W, J, cape | [2] | Magic p. 147 |
Transfer Pregnancy | Y | Magery 2 and Remove Fetus | 1.600 | W, S, J | [3T, 4] | GURPS Bio-Tech, p. 32 | |
Teleport† | N | Hawk Flight or IQ 15+, and at least 1 spell from 10 colleges | 4 | 3,000 (any place), 2,000 (one place) | S | [2, 4] | Magic p. 147; Fantasy, p. 171 |
Teleport Other† | Y | Magery 3 and Teleport | 5 | 3,000 (any place) | S, W | [3, 4] | Magic p. 147 |
Trace Teleport | N | Teleport, Timeport, or Plane Shift | 5 | 100 | any | [3] | Magic p. 84 |
Undo | Y | Locksmith | 2 | 400/40 | W, S, G/Am | [2T]/[1 immunity to spell] | Magic p. 145 |
Wallwalker | N | Apportation | 1 | 1,000 | J, S | [2] | Magic p. 144 |
Winged Knife | N | Poltergeist | 2 | 300 (minimum) | Wep | [3] | Magic p. 145 |
Wizard Hand | N | Manipulate and Far-Feeling | 4 | 300/400 | any#/carved hand | [1]/[3, 4] | Magic p. 104 |
Item Class Table[]
Code | Class of Item |
---|---|
A | armor or clothing |
Am | Amulet (not to be confused with an Alchemy Amulet) |
Ar | Arrow |
B | Brush |
C | Clothing |
CN | Compass Needle |
Cl | cloak |
Com | Computer |
Con | Container |
Cr | Crypt or Coffin |
Fig | Figurine |
G | Glove (single) |
Gs | Gloves (pair) |
H | Helmet, Crown or other headgear, |
J | jewelry; e.g., an amulet or ring |
Md | Modem |
Mi | Mirror |
MW | Missile Weapon |
Q | Quiver |
R | Rug or Mat |
S | staff – any rod-shaped piece of organic material up to 6 feet long |
Sh | Shoes or other Footwear |
Sl | Shield |
Sp | Spectacles |
T | Timepiece |
W | wand |
Wep | weapon |
General Enchantment Notes[]
- [1] Always on. Works at all times without the addition of a Power spell
- [2] Allows the user to cast the spell, but only on himself.
- [3] Allows the user to cast the spell exactly as if he knew it himself.
- [3T] Allows the user to cast the spell by touching the subject.
- [4] Mage only. If any spell on the item has this restriction, it extends to all spells on the item.
- [5] Cost of magical materials required.
- # There are exceptions to the value given; see the original spell description
Special Notes[]
- ↑ Dancing Object does the same thing Air-Golem did (an item that does one task endlessly) but the later is unable to be enchanted onto items