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"New Inventions" is a subsection in Technology and Artifacts (Chapter 17) of the Basic Set. (473-474)

It provides guidelines for GMs who want to allow PCs to invent stuff during the campaign. These cover realistic innovations at the inventor’s tech level or one higher.

Things to consider:

  • Required Skills
  • Complexity
  • Concept
  • Prototype
    • Time Required
    • Cost
  • Testing and Bugs
  • Production

GadgeteeringEdit

"Gadgeteering" is a subsection in Technology and Artifacts (Chapter 17) of the Basic Set[1] that gives advice on how to relax the New Inventions rules to allow the cinematic creation of devices that are far ahead of their time.

See AlsoEdit

ReferencesEdit

  1. 475-477
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