Normal Senses and Modifiers is a policy on page 9 of Enhanced Senses.
It is called out for applying Long-Range to Hearing on page 6 of Sound Spells
B53's Extra Arms approach to Modifying Beings With One or Two Arms is called out, which is 1/10 the percentage modifier, since Extra Arm is a 10 point advantage.
Hearing and Touch are given 1/10 ratios like Extra Arm, implying they are 10 point advantages too.
Given that Deafness and Numb are -20 (so Not Deaf and Not Numb would be 20 points, DOUBLE the value of Extra Arm) this seems strange, it should probably be 1/5 based
Blind is -50 (so Not Blind is 50, 5x the value of Extra Arm) so one would expect this to be a 1/2 ratio, but instead it is merely 1/5.
No Sense of Smell/Taste being -5 (so Sense of Smell/Taste would be 5 points, half the value of Extra Arms, 10x the value of Not Blind) one would expect this to have 1/20 ratios, but instead it is 1/50.
The math strangeness here might be due to the author taking an approach other than "Extra Arm". Would would make sense is if they, due to One Arm being -20, considered Not One Arm to be 20, and then was basing the 1/10 % in points on that.
- This would explain why it ties Deafness/Numb
- This would NEARLY explain 1/5 for sight... it should actually be 2.5x, so 25% not 20%
- This would NEARLY explain smell/taste, it should actually be 1/4, so 2.5% not 2%
See also[]
PU4p11's Modifying Other Characteristics does not do this but rather uses Acute Senses to determine value, which uses a static 2/level value not distinguishing between some senses are more important than others, even though disadvantages representing their lack clearly implies they do differ.