Cost: 2 points/level
Obscure is an exotic physical Advantage that gives you the ability to produce an effect that actively “jams” one particular sense, making it difficult to detect you and everything in your vicinity.
Special Enhancements[]
- Defensive (+50%)
- Extended (+20%)
- Ranged (+50%)
- Stealthy (+100%)
Special Limitations[]
- Always On (-50%)
- Anti-Targeting (-20%)[1]
- Limited (entire power source: -20%; a specific power: -40%)
Powers Built From Obscure[]
- Obscure 7 (Vision; Area Effect, 16 yards, +150%; Drifting, +20%; Extended, Ladar, +20%; Ranged, +50%)
Alternatives[]
- Make yourself less detectable: Cameleon, Invisibility, or Silence
- Affliction (advantage)
- Illusion
Additional Information[]
Powers[]
GURPS Powers 165 classifies it as one of the "zero-range area-effect abilities" including ordinary attacks modified with Emanation as well as Mana Damper
Pyramid[]
Mask of Humanity, Pyramid #3/97, Strange Powers uses this to obscure memory in relation to the Facade.
Necro-Psi, Pyramid #3/99, Death and Beyond has a sidebar, Umbra Obscura, with additional details on Obscure penalizing attempts to discern emotions, to remember someone, or to make mundane predictions. It also includes discussions of the following modifiers: Cosmic (Massively Enhanced), Stealthy (Leveled), Anti-Targeting, No Area Effect and Reversed.
Forums[]
Kromm[]
Kromm in 2006 at http://forums.sjgames.com/showpost.php?p=323006&postcount=17 mentions:
- without Defensive, +50% to cancel it out, your Obscure is going to subtract from your own magical detection abilities
PK[]
PK in 2008 said "no area effect" should be a -50% limitation http://forums.sjgames.com/showpost.php?p=678226&postcount=4
References[]
- Basic Set pg 72
- GURPS Powers pg 64-5
- ↑ Psionic Powers p16