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Cost: 10 points/level; maximum of three or four levels

Path/Book Adept is the 4e name for Classic's Ritual Adept. First appearing in GURPS Thaumatology, it was expanded in Thaumatology: Ritual Path Magic.

Path/Book Adept Details[]

Each level of this advantage allows omission one of the three elements[1] that is decided at the time of acquisition[2][3]:

  • Time: down to 1d seconds of concentration
  • Ritual Space
  • Material and Symbolic components

Special Enhancements[]

  • Choice of Element (+40% for one element; +20% for two): allows Path/Book Adept advantage to be chosen at the time of ritual casting. Path/Book Adept 2 caps this at +20% and Path/Book Adept 3 renders this enhancement meaningless.

Special Limitations[]

  • One Path/Book Only (-40%)
  • One Ritual Only (-80%)

Ritual Adept, 4e[]

Prerequisite: Magery 0+
Cost: 40 points

Allows the pulling off impressive rituals in less time than it takes other casters to do a cantrip

Can be broken up along the lines of Path/Book Adept:

  • Ritual Adept (Connection), 10 points: May ignore the -5 for lacking a connection with the subject of your spell.
  • Ritual Adept (Space): May ignore the -5 for performing a ritual in a non-consecrated space. .
  • Ritual Adept (Time), 10 points/level; 2 max: Can cast spells faster; level 2 allows energy to be accumulated without checking for skill

See Also[]

References[]