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The Path of Cunning focuses on trickery and deception, fooling the senses and influencing the mind. It is also the name of a fanzine

Path of Cunning (Hellboy)[]

  • Cloud Memory (Path of Cunning-7) Resisted
  • Guise (Path of Cunning-1)
  • Hallucination (Path of Cunning-6) Resisted
  • Hand of Glory (Path of Cunning-7) Resisted
  • Mist (Path of Cunning-4)
  • Suggestion (Path of Cunning-6) Resisted
  • Veil (Path of Cunning-4; Path of Protection-4; Path of Knowledge-3)

Path of Cunning (GURPS Thaumatology)[]

Name Default; casting time Energy Accumulating Page
Cloud Memory Path of Cunning-7; 1 hour 12 points 140
Guise Path of Cunning-1; 20 minutes 4 points 140
Hallucination Path of Cunning-6; 1dx10 minutes 10 points 140
Hand of Glory Path of Cunning-7; 1dx5 minutes 11 points 141
Liarโ€™s Charm Path of Cunning+0; 20 minutes; grants -1 to opponentsโ€™ rolls, plus a further -1 per full 3 points in margin of success 3 points per -1 to opponentsโ€™ rolls 141
Lust Path of Cunning-4 or Path of Health-5; 1 hour 9 points 141
Mist Path of Cunning-4, Path of the Elements-2, or Path of Nature-3; 10 minutes 5 points 144
Obscurity Path of Cunning-5; 10 minutes; gives points of skill modifier equal to margin of success (minimum 1) 6 points, +1 per point of skill modifier 141
Slumber Path of Cunning-3, Path of Dreams-2, or Path of Health-2; 10 minutes 4 points 143
Suggestion Path of Cunning-6; 10 minutes 8 points 141
Veil Path of Cunning-4, Path of Knowledge-3, or Path of Protection-4; 20 minutes 7 points 152

References[]

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