The Path of Cunning focuses on trickery and deception, fooling the senses and influencing the mind. It is also the name of a fanzine
Path of Cunning (Hellboy)[]
- Cloud Memory (Path of Cunning-7) Resisted
- Guise (Path of Cunning-1)
- Hallucination (Path of Cunning-6) Resisted
- Hand of Glory (Path of Cunning-7) Resisted
- Mist (Path of Cunning-4)
- Suggestion (Path of Cunning-6) Resisted
- Veil (Path of Cunning-4; Path of Protection-4; Path of Knowledge-3)
Path of Cunning (GURPS Thaumatology)[]
Name | Default; casting time | Energy Accumulating | Page |
---|---|---|---|
Cloud Memory | Path of Cunning-7; 1 hour | 12 points | 140 |
Guise | Path of Cunning-1; 20 minutes | 4 points | 140 |
Hallucination | Path of Cunning-6; 1dx10 minutes | 10 points | 140 |
Hand of Glory | Path of Cunning-7; 1dx5 minutes | 11 points | 141 |
Liarโs Charm | Path of Cunning+0; 20 minutes; grants -1 to opponentsโ rolls, plus a further -1 per full 3 points in margin of success | 3 points per -1 to opponentsโ rolls | 141 |
Lust | Path of Cunning-4 or Path of Health-5; 1 hour | 9 points | 141 |
Mist | Path of Cunning-4, Path of the Elements-2, or Path of Nature-3; 10 minutes | 5 points | 144 |
Obscurity | Path of Cunning-5; 10 minutes; gives points of skill modifier equal to margin of success (minimum 1) | 6 points, +1 per point of skill modifier | 141 |
Slumber | Path of Cunning-3, Path of Dreams-2, or Path of Health-2; 10 minutes | 4 points | 143 |
Suggestion | Path of Cunning-6; 10 minutes | 8 points | 141 |
Veil | Path of Cunning-4, Path of Knowledge-3, or Path of Protection-4; 20 minutes | 7 points | 152 |