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GURPS Wiki

There are at least two Paths of Knowledge

Path of Knowledge (Hellboy)[]

The Path of Knowledge provides knowledge and insight.

  • Aura Reading (Path of Knowledge) - takes 10 minutes
  • Read Memories (Path of Knowledge-7) Resisted
  • Read Thoughts (Path of Knowledge-7) Resisted
  • Scry (Path of Knowledge-6)
  • Veil (Path of Protection-4; Path of Cunning-4; Path of Knowledge-3)

Path of Knowledge (GURPS Thaumatology)[]

This path is entirely Effect Shaping. It is part of the Invocationism Path-based tradition.

Name Default; casting time Energy Accumulating
Aura Reading Path of Knowledge; 10 minutes 2 points 151
History Path of Knowledge-4; 10 minutes for a general overview, 1 hour for a detailed history 6 points for a general overview, 9 points for a detailed history. 151
Know Fault Path of Gadgets-1 or Path of Knowledge-4; 10 minutes 5 points 146
Locate Path of Knowledge-5; 10 minutes 7 points 151
Locate Spares Path of Gadgets-4 or Path of Knowledge- 7; 10 minutes.

Energy Accumulating:

7 points 146
Read Memories Path of Knowledge-7; 1 hour. 12 points. 151
Read the Manual Path of Gadgets-2 or Path of Knowledge-7; 10 minutes. 5 points 147
Read Thoughts Path of Knowledge-7; 10 minutes 9 points 152
Scry Path of Knowledge-6; 10 minutes 8 points 152
See the True Face Effect Shaping: Path of Form-1 or Path of Knowledge-6;

10 minutes

3 points 145
Veil Path of Cunning-4, Path of Knowledge-3, or Path of Protection-4; 20 minutes. 7 points 152
Vision of Luck Path of Knowledge-3 or Path of Luck-5;

10 minutes

6 points 152
Enhance Senses / Piercing Obscurity Path of Travel-2, Path of Knowledge-2 unknown [1]

See Also[]

  • The Truth Is What I Say It is -- an apocalyptic spell from the Apollonian Knowledge Cult[2]

References[]