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GURPS Wiki
GURPS Wiki

There are at least two Paths of Luck.

Path of Luck (Hellboy)[]

The Path of Luck directly affects probability.

  • Chaperone (Path of Luck-3; Path of Protection-5) - cast into a Charm
  • Gremlins (Path of Luck-4)
  • Loyal Item (Path of Luck-4)
  • Malediction (Path of Luck-8) Resisted
  • Weapon Blessing (Path of Luck-6)

Path of Luck (GURPS Thaumatology)[]

This path is entirely Effect Shaping. It is part of the Invocationism Path-based tradition.

Name Default; casting time Energy Accumulating Page
Chaperone Path of Luck-3 or Path of Protection-5; 1 hour 8 points 152
Doom Path of Luck-8; 1 hour 13 points 152
Gambler’s Token Path of Luck; 20 minutes 3 points 153
Gremlins Path of Gadgets-3 or Path of Luck-4; 30 minutes. 6 points 146
Hunter’s Blessing Path of Luck-4 or Path of Nature-3; 1dx10 minutes; grants a base +2 to hunting skills, and another +1 per 2 full points in margin of success. 9 points for a base +2 to skill, +2 per

additional +1 to skill

156
Journeyman’s Blessing Path of Gadgets-5 or Path of Luck-3; 1 8 points 153
Love Charm Path of Luck-3; 1 hour 8 points 154
Loyal Item Path of Luck-4; 1 hour 9 points 154
Stroke of Luck Path of Luck-1; 10 minutes; grants one “benefit” per full 2 points in margin of success (minimum 1) 3 points, + 2 per extra “benefit” granted 154
Vision of Luck Path of Knowledge-3 or Path of Luck-5; 10 minutes 6 points 152
Weapon Blessing Path of Luck-6; 1 hour 11 points 155
Windfall Path of Luck-2; 1 hour 7 points 155

References[]