There are at least two Paths of Luck.
Path of Luck (Hellboy)[]
The Path of Luck directly affects probability.
- Chaperone (Path of Luck-3; Path of Protection-5) - cast into a Charm
- Gremlins (Path of Luck-4)
- Loyal Item (Path of Luck-4)
- Malediction (Path of Luck-8) Resisted
- Weapon Blessing (Path of Luck-6)
Path of Luck (GURPS Thaumatology)[]
This path is entirely Effect Shaping. It is part of the Invocationism Path-based tradition.
| Name | Default; casting time | Energy Accumulating | Page |
|---|---|---|---|
| Chaperone | Path of Luck-3 or Path of Protection-5; 1 hour | 8 points | 152 |
| Doom | Path of Luck-8; 1 hour | 13 points | 152 |
| Gambler’s Token | Path of Luck; 20 minutes | 3 points | 153 |
| Gremlins | Path of Gadgets-3 or Path of Luck-4; 30 minutes. | 6 points | 146 |
| Hunter’s Blessing | Path of Luck-4 or Path of Nature-3; 1dx10 minutes; grants a base +2 to hunting skills, and another +1 per 2 full points in margin of success. | 9 points for a base +2 to skill, +2 per
additional +1 to skill |
156 |
| Journeyman’s Blessing | Path of Gadgets-5 or Path of Luck-3; 1 | 8 points | 153 |
| Love Charm | Path of Luck-3; 1 hour | 8 points | 154 |
| Loyal Item | Path of Luck-4; 1 hour | 9 points | 154 |
| Stroke of Luck | Path of Luck-1; 10 minutes; grants one “benefit” per full 2 points in margin of success (minimum 1) | 3 points, + 2 per extra “benefit” granted | 154 |
| Vision of Luck | Path of Knowledge-3 or Path of Luck-5; 10 minutes | 6 points | 152 |
| Weapon Blessing | Path of Luck-6; 1 hour | 11 points | 155 |
| Windfall | Path of Luck-2; 1 hour | 7 points | 155 |