The Path of Protection keeps spiritual or physical threats away from the subject.
Path of Protection (Hellboy)[]
- Chaperone (Path of Protection-5; Path of Luck-3) - cast into a Charm
- Cleansing (Path of Protection-4)
- Curse Sanctum (Path of Protection)
- Dispel (Path of Protection-6)
- Endure Elements (Path of Protection)
- Exorcise (Path of Protection-5; Path of Spirit-2) Resisted by Will-5
- Ghost Shirt (Path of Protection-7)
- Veil (Path of Protection-4; Path of Cunning-4; Path of Knowledge-3)
- Ward (Path of Protection-4)
Path of Protection (GURPS Thaumatology)[]
This path is entirely Effect Shaping. It is part of the Invocationism Path-based tradition
| Ritual | Default; Casting time | Energy Accumulating | Page |
|---|---|---|---|
| Chaperone | Path of Luck-3 or Path of Protection-5; 1 hour | 8 points | 152 |
| Charm Against Dark Beasts | Path of Protection-6; 1 hour. | 11 points | 157 |
| Cleansing | Effect Shaping: Path of Protection-4; 20 minutes. | 7 points | 157 |
| Curse Mirror | Path of Protection-3; 20 minutes on an individual, 1 hour to create a charm | 6 points on an individual, 8 points to create a charm | 157 |
| Curse Sanctum | Path of Protection; 1 hour | 5 points | 157 |
| Dispel Ritual | Path of Protection-6; 1 hour | 11 points | 157 |
| Dream Sanctum | Path of Dreams-3 or Path of Protection-6; 20 minutes. | 6 points | 142 |
| Endure Elements | Path of the Elements, Path of Nature, or Path of Protection;
10 minutes; grants levels of Temperature Tolerance equal to 10 x margin of success (minimum 10 levels). |
2 points, +1 per 10 levels of
Temperature Tolerance |
142 |
| Exorcise | Path of Protection-5 or Path of Spirit-2; 1 hour. | 8 points | 161 |
| Ghost Shirt | Path of Protection-7; 1 hour | 12 points | 158 |
| Veil | Path of Cunning-4, Path of Knowledge-3, or Path of Protection-4; 20 minutes | 7 points | 152 |
| Vitality | Path of Health-3 or Path of Protection-4;
1 hour |
8 points | 150 |