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GURPS Wiki

Path of Spirit (Hellboy)[]

  • Banish (Path of Spirit-4) Resisted
  • Bind (Path of Spirit-3) Resisted
  • Embody (Path of Spirit-3)
  • Empower (Path of Spirit-4)
  • Exorcise (Path of Spirit-2; Path of Protection-5) Resisted by Will-5
  • Ghost Sword (Path of Spirit-4)
  • Spirit Slave (Path of Spirit-6) Resisted
  • Spirit Trap (Path of Spirit-4) Special Resistance
  • Summon (Path of Spirit) Resisted by Will-3

Path of Spirit (GURPS Thaumatology)[]

This path is entirely Effect Shaping It is part of the Invocationism Path-based tradition.

Name Default; Casting time Energy Accumulating Page
Astral Projection Path of Spirit-5; 20 minutes 8 points 159
Banish Path of Spirit-4 (Modified for target’s HT); 20 minutes 7 points (see spell for details) 160
Bind Path of Spirit-3; 10 minutes 5 points 160
Embody Path of Spirit-5; 2 hours 12 points 160
Empower Path of Spirit-4; 10 minutes; transfers FP up to margin of success x 5 (minimum 5 FP) 6 points, +1 per 5 FP transferred 160-161
Exorcise Path of Protection-5 or Path of Spirit-2; 1 hour. 8 points 161
Fetish Path of Spirit-8*; 1 hour. 13 points (Modified for target’s ST or HT; see spell for details) 161
Ghost Sword Path of Gadgets-5* or Path of Spirit-3*;

30 minutes

* Modified for weapon weight; see spell for details

8 points (Modified for weapon weight; see spell for details) 161-162
Lay to Rest Path of Spirit; 20 minutes 3 points 162
Spirit Slave Path of Spirit-6; 1dx10 minutes 10 points 162
Spirit Trap Path of Spirit-4; 1dx10 minutes 8 points 162
Summon Path of Spirit; 1dx10 minutes 4 points 162

References[]