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Path of the Elements (GURPS Thaumatology)[]

Ritual Default; Casting time Energy Accumulating Page
Calm the Winds Path of the Elements; 10 minutes; reduces wind force by levels equal to margin of success (minimum 1) 2 points, +1 per level of reduction of wind strength 143
Command Path of the Elements-4; 10 minutes; gives levels of effectiveness equal to margin of success (minimum 1) 6 points, +1 per level of

effectiveness

143
Endure Path of the Elements, Path of Nature, or Path of Protection; 10 minutes; grants levels of Temperature Tolerance equal to 10 x margin of success (minimum 10 levels). 2 points, +1 per 10 levels of Temperature Tolerance 143
Firecalm Path of the Elements-1; 10 minutes; gives levels of effectiveness equal to margin of success (minimum 1) 3 points, +1 per level of effectiveness 143
Inexorable Path of the Elements-1; 10 minutes; gives levels of effectiveness equal to margin of success

minimum 1)

11 points, +1 per level of effectiveness 143-144
Mist Shaping: Path of Cunning-4, Path of the Elements-2, or Path of Nature-3; 10 minutes 5 points 144
Rockfall Path of the Elements-6; 10 minutes 8 points 144
Shake the Earth Path of the Elements-7; 20 minutes; success by 0-4 gives level 0, success by 5-9 gives level 1, success by 10+ gives level 2 10 points for level 0, 15 for level 1,

20 for level 2

144
Thunderbolt Path of the Elements-6 or Path of Nature-7; 1 hour + 10 minutes (see below); gives dice of burning damage equal to margin of success (minimum 1d) 12 points; use Damage Modifiers Tables to determine damage, which must be burning 144
Weatherworking Path of the Elements-6 or Path of Nature-5; 1 hour 10 points 156-157

References[]